Some internal "race" to "faction" renaming
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@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Traits
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public MusicInfo[] AvailablePlaylist()
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{
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// TO-DO: add filter options for Race-specific music
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// TODO: add filter options for faction-specific music
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return playlist;
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}
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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.RandomOrDefault(w.SharedRandom);
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if (unitGroup == null)
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throw new InvalidOperationException("No starting units defined for country {0} with class {1}".F(p.Faction.InternalName, spawnClass));
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throw new InvalidOperationException("No starting units defined for faction {0} with class {1}".F(p.Faction.InternalName, spawnClass));
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if (unitGroup.BaseActor != null)
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{
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