Some internal "race" to "faction" renaming

This commit is contained in:
Pavel Penev
2015-08-22 02:32:37 +03:00
parent d803a06a1e
commit 09f67d18bb
29 changed files with 75 additions and 75 deletions

View File

@@ -450,48 +450,48 @@ namespace OpenRA.Mods.Common.UtilityCommands
void LoadPlayer(IniFile file, string section, bool isRA)
{
string c;
string race;
string faction;
switch (section)
{
case "Spain":
c = "gold";
race = "allies";
faction = "allies";
break;
case "England":
c = "green";
race = "allies";
faction = "allies";
break;
case "Ukraine":
c = "orange";
race = "soviet";
faction = "soviet";
break;
case "Germany":
c = "black";
race = "allies";
faction = "allies";
break;
case "France":
c = "teal";
race = "allies";
faction = "allies";
break;
case "Turkey":
c = "salmon";
race = "allies";
faction = "allies";
break;
case "Greece":
case "GoodGuy":
c = isRA ? "blue" : "gold";
race = isRA ? "allies" : "gdi";
faction = isRA ? "allies" : "gdi";
break;
case "USSR":
case "BadGuy":
c = "red";
race = isRA ? "soviet" : "nod";
faction = isRA ? "soviet" : "nod";
break;
case "Special":
case "Neutral":
default:
c = "neutral";
race = isRA ? "allies" : "gdi";
faction = isRA ? "allies" : "gdi";
break;
}
@@ -500,7 +500,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
Name = section,
OwnsWorld = section == "Neutral",
NonCombatant = section == "Neutral",
Faction = race,
Faction = faction,
Color = namedColorMapping[c]
};