Some internal "race" to "faction" renaming
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@@ -450,48 +450,48 @@ namespace OpenRA.Mods.Common.UtilityCommands
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void LoadPlayer(IniFile file, string section, bool isRA)
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{
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string c;
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string race;
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string faction;
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switch (section)
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{
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case "Spain":
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c = "gold";
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race = "allies";
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faction = "allies";
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break;
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case "England":
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c = "green";
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race = "allies";
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faction = "allies";
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break;
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case "Ukraine":
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c = "orange";
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race = "soviet";
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faction = "soviet";
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break;
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case "Germany":
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c = "black";
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race = "allies";
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faction = "allies";
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break;
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case "France":
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c = "teal";
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race = "allies";
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faction = "allies";
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break;
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case "Turkey":
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c = "salmon";
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race = "allies";
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faction = "allies";
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break;
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case "Greece":
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case "GoodGuy":
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c = isRA ? "blue" : "gold";
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race = isRA ? "allies" : "gdi";
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faction = isRA ? "allies" : "gdi";
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break;
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case "USSR":
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case "BadGuy":
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c = "red";
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race = isRA ? "soviet" : "nod";
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faction = isRA ? "soviet" : "nod";
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break;
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case "Special":
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case "Neutral":
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default:
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c = "neutral";
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race = isRA ? "allies" : "gdi";
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faction = isRA ? "allies" : "gdi";
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break;
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}
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@@ -500,7 +500,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Name = section,
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OwnsWorld = section == "Neutral",
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NonCombatant = section == "Neutral",
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Faction = race,
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Faction = faction,
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Color = namedColorMapping[c]
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};
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