Some internal "race" to "faction" renaming
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var cachedWidth = 0;
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var labelText = "";
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var showOwner = false;
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var flagRace = "";
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var flagFaction = "";
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var ownerName = "";
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var ownerColor = Color.White;
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var extraText = "";
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@@ -102,7 +102,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (showOwner)
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{
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flagRace = o.Faction.InternalName;
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flagFaction = o.Faction.InternalName;
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ownerName = o.PlayerName;
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ownerColor = o.Color.RGB;
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widget.Bounds.Height = doubleHeight;
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@@ -126,7 +126,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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label.GetText = () => labelText;
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flag.IsVisible = () => showOwner;
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flag.GetImageCollection = () => "flags";
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flag.GetImageName = () => flagRace;
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flag.GetImageName = () => flagFaction;
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owner.IsVisible = () => showOwner;
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owner.GetText = () => ownerName;
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owner.GetColor = () => ownerColor;
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@@ -67,13 +67,13 @@ namespace OpenRA.Mods.Common.Widgets
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if (current == null)
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continue;
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var race = queue.Trait.Actor.Owner.Faction.InternalName;
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var faction = queue.Trait.Actor.Owner.Faction.InternalName;
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var actor = queue.Trait.AllItems().FirstOrDefault(a => a.Name == current.Item);
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if (actor == null)
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continue;
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var rsi = actor.Traits.Get<RenderSpritesInfo>();
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var icon = new Animation(world, rsi.GetImage(actor, world.Map.SequenceProvider, race));
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var icon = new Animation(world, rsi.GetImage(actor, world.Map.SequenceProvider, faction));
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icon.Play(actor.Traits.Get<TooltipInfo>().Icon);
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var bi = actor.Traits.Get<BuildableInfo>();
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var location = new float2(RenderBounds.Location) + new float2(queue.i * (IconWidth + IconSpacing), 0);
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