Some internal "race" to "faction" renaming

This commit is contained in:
Pavel Penev
2015-08-22 02:32:37 +03:00
parent d803a06a1e
commit 09f67d18bb
29 changed files with 75 additions and 75 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.D2k.Traits
public ProductionFromMapEdge(ActorInitializer init, ProductionInfo info)
: base(init, info) { }
public override bool Produce(Actor self, ActorInfo producee, string raceVariant)
public override bool Produce(Actor self, ActorInfo producee, string factionVariant)
{
var location = self.World.Map.ChooseClosestEdgeCell(self.Location);
var pos = self.World.Map.CenterOfCell(location);
@@ -49,8 +49,8 @@ namespace OpenRA.Mods.D2k.Traits
new FacingInit(initialFacing)
};
if (raceVariant != null)
td.Add(new FactionInit(raceVariant));
if (factionVariant != null)
td.Add(new FactionInit(factionVariant));
var newUnit = self.World.CreateActor(producee.Name, td);