Merge the Valid(...)Weapons methods
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@@ -198,7 +198,7 @@ namespace OpenRA.Mods.Common.Traits
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public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack);
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public bool HasAnyValidWeapons(Target t)
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public bool HasAnyValidWeapons(Target t, bool checkForCenterTargetingWeapons = false)
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{
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if (IsTraitDisabled)
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return false;
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@@ -209,25 +209,8 @@ namespace OpenRA.Mods.Common.Traits
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// PERF: Avoid LINQ.
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foreach (var armament in Armaments)
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{
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if (!armament.OutOfAmmo && armament.Weapon.IsValidAgainst(t, self.World, self))
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return true;
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}
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return false;
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}
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public bool HasAnyValidCenterTargetingWeapons(Target t)
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{
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if (IsTraitDisabled)
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return false;
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if (Info.AttackRequiresEnteringCell && (positionable == null || !positionable.CanEnterCell(t.Actor.Location, null, false)))
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return false;
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// PERF: Avoid LINQ.
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foreach (var armament in Armaments)
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{
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if (armament.Weapon.TargetActorCenter && armament.Weapon.IsValidAgainst(t, self.World, self))
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var checkIsValid = checkForCenterTargetingWeapons ? armament.Weapon.TargetActorCenter : !armament.OutOfAmmo;
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if (checkIsValid && armament.Weapon.IsValidAgainst(t, self.World, self))
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return true;
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}
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@@ -236,7 +219,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual WPos GetTargetPosition(WPos pos, Target target)
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{
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return HasAnyValidCenterTargetingWeapons(target) ? target.CenterPosition : target.Positions.PositionClosestTo(pos);
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return HasAnyValidWeapons(target, true) ? target.CenterPosition : target.Positions.PositionClosestTo(pos);
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}
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public WDist GetMinimumRange()
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