Don't flash bibs when targeting buildings.

This commit is contained in:
Paul Chote
2013-08-11 16:39:18 +12:00
parent 190ce0fc90
commit 0b1ce8097f

View File

@@ -35,12 +35,15 @@ namespace OpenRA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!target.IsInWorld)
yield break;
if (target.IsInWorld && remainingTicks % 2 == 0)
{
var palette = wr.Palette("highlight");
return target.Render(wr)
.Where(r => !r.IsDecoration)
.Select(r => r.WithPalette(palette));
}
if (remainingTicks % 2 == 0)
foreach (var r in target.Render(wr))
yield return r.WithPalette(wr.Palette("highlight"));
return SpriteRenderable.None;
}
}
}