Don't flash bibs when targeting buildings.
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@@ -35,12 +35,15 @@ namespace OpenRA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!target.IsInWorld)
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yield break;
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if (target.IsInWorld && remainingTicks % 2 == 0)
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{
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var palette = wr.Palette("highlight");
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return target.Render(wr)
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.Where(r => !r.IsDecoration)
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.Select(r => r.WithPalette(palette));
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}
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if (remainingTicks % 2 == 0)
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foreach (var r in target.Render(wr))
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yield return r.WithPalette(wr.Palette("highlight"));
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return SpriteRenderable.None;
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}
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}
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}
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