replaced RA sounds by Dune 2000 ones
This commit is contained in:
@@ -23,6 +23,7 @@ namespace OpenRA.GameRules
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public readonly string DefaultVariant = ".aud" ;
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public readonly string DefaultPrefix = "" ;
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public readonly string[] DisableVariants = { };
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public readonly string[] DisablePrefixes = { };
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static Dictionary<string, string[]> Load( MiniYaml y, string name )
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{
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@@ -259,7 +259,7 @@ namespace OpenRA
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var variantExt = (vi.Variants.ContainsKey(variant) && !vi.DisableVariants.Contains(phrase)) ?
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vi.Variants[variant][voicedUnit.ActorID % vi.Variants[variant].Length] : vi.DefaultVariant;
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var prefix = (vi.Prefixes.ContainsKey(variant)) ?
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var prefix = (vi.Prefixes.ContainsKey(variant) && !vi.DisablePrefixes.Contains(phrase)) ?
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vi.Prefixes[variant][voicedUnit.ActorID % vi.Prefixes[variant].Length] : vi.DefaultPrefix;
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Play(prefix + clip + variantExt);
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return true;
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@@ -61,10 +61,14 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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var ExtractGameFiles = new string[][]
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{
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new string[] {"--r8", PathToDataR8, PathToPalette, "0", "2", Path.Combine(PathToSHPs, "overlay")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3", "3", Path.Combine(PathToSHPs, "repairing")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "15", "16", Path.Combine(PathToSHPs, "dots")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "17", "26", Path.Combine(PathToSHPs, "numbers")},
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//new string[] {"--r8", PathToDataR8, PathToPalette, "40", "101", Path.Combine(PathToSHPs, "shadow")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "102", "105", Path.Combine(PathToSHPs, "crates")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "107", "109", Path.Combine(PathToSHPs, "spicebloom")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "110", "111", Path.Combine(PathToSHPs, "stars")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "112", "112", Path.Combine(PathToSHPs, "greenuparrow")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "114", "129", Path.Combine(PathToSHPs, "rockcrater1")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "130", "145", Path.Combine(PathToSHPs, "rockcrater2")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "146", "161", Path.Combine(PathToSHPs, "sandcrater1")},
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@@ -272,10 +276,14 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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var SHPsToCreate = new string[][]
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{
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new string[] {"--shp", Path.Combine(PathToSHPs, "overlay.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "repairing.png"), "24"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "numbers.png"), "8"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "dots.png"), "4"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "crates.png"), "32"},
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//new string[] {"--shp", Path.Combine(PathToSHPs, "shadow.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "spicebloom.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "stars.png"), "16"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "greenuparrow.png"), "16"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "rockcrater1.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "rockcrater2.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "sandcrater1.png"), "32"},
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@@ -1,6 +1,8 @@
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# make structures appear earlier when errecting from ground
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# too few DATA.R8 frames?
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# carryalls should automatically transport harvesters (needs complex logic)
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# carryalls should pickup vehicles not land so that things can roll in
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# carryalls should automatically transport harvesters
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# carryalls should automatically transport vehicles to repair pad if player uses the repair cursor
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# windtrap animations missing
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# outpost animations missing
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# construction yard crane animations missing
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@@ -31,5 +33,4 @@
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# gamefile extraction (setup/setup.z) from CD fails
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
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# infantry-only areas (Rough) do not show the dark-green mouse cursor
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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# replace RA sounds by Dune 2000 ones
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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@@ -208,5 +208,5 @@ FREMEN:
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Cloak:
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InitialDelay: 125
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CloakDelay: 125
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CloakSound:
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UncloakSound:
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CloakSound: STEALTH1.aud
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UncloakSound: STEALTH2.aud
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@@ -157,9 +157,6 @@
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DebugAircraftAltitude:
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ProximityCaptor:
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Types:Plane
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EjectOnDeath:
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PilotActor: RIFLE
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SuccessRate: 50
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GivesBounty:
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^Helicopter:
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@@ -176,14 +173,14 @@
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Rock, Concrete
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BuildSounds:
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SellSounds:
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BuildSounds: BUILD1.aud
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SellSounds: BUILD1.aud
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GivesBuildableArea:
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Capturable:
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CapturableBar:
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SoundOnDamageTransition:
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DamagedSound:
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DestroyedSound:
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DamagedSound: EXPLSML1.aud
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DestroyedSound: EXPLHG1.aud
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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@@ -396,7 +396,8 @@ WALL:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds:
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BuildSounds: CHUNG.aud
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SellSounds: CHUNG.aud
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Adjacent: 7
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TerrainTypes: Rock
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Health:
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@@ -414,7 +415,6 @@ WALL:
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TargetTypes: Ground
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: d2k
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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@@ -453,6 +453,8 @@ GUNTOWER:
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AttackTurreted:
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PrimaryWeapon: TurretGun
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AutoTarget:
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RequiresPower:
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CanPowerDown:
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^REPAIR:
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Inherits: ^Building
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@@ -186,7 +186,7 @@ World:
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SilosNeeded: AI_SILOS.AUD
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PrimaryBuildingSelected: AI_PRMRY.AUD
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AbilityInsufficientPower:
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LevelUp:
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LevelUp: SCORTIK1.aud
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SpatialBins:
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BinSize: 4
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Shroud:
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@@ -909,37 +909,41 @@ deviatortank:
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Start: 0
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Facings: 32
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#TODO: add Dune 2000 SHPs
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#ready/hold falls back to RA, but look ok
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pips:
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groups:
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Start: 8
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groups: numbers
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Start: 0
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Length: 10
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ready:
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Start: 3
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hold:
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Start: 4
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tag-primary:
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Start: 2
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tag-primary: greenuparrow
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Start: 0
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pip-empty: dots
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Start: 0
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pip-green: dots
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Start: 1
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#falls back to RA, but look ok
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clock:
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idle:
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Start: 0
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Length: *
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#falls back to RA, but look ok
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powerdown:
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disabled: speed
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Start: 3
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#TODO: falls back to RA, different palette
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poweroff:
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offline:
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Start: 0
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Length: *
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Tick: 160
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#falls back to RA, but looks okay
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rank:
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rank:
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Start: 0
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@@ -957,6 +961,7 @@ overlay:
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target-invalid:
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Start: 1
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#TODO: falls back to RA, different palette
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rallypoint:
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flag:flagfly
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Start: 0
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@@ -965,11 +970,13 @@ rallypoint:
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Start: 0
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Length: *
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#TODO: falls back to RA
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dragon:
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idle:
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Start: 0
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Facings: 32
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#TODO: falls back to RA
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explosion:
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piff: piff
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Start: 0
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@@ -1011,11 +1018,13 @@ explosion:
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Start: 0
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Length: *
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#TODO: falls back to RA
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smokey:
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idle:
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Start: 0
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Length: *
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#TODO: falls back to RA
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smoke_m:
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idle:
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Start: 0
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@@ -1027,10 +1036,12 @@ smoke_m:
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Start: 0
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Length: 26
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#TODO: falls back to RA
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120mm:
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idle:
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Start: 0
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#TODO: falls back to RA
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litning:
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bright:
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Start: 0
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@@ -1045,6 +1056,7 @@ crate:
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land: crates
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Start: 0
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#TODO: falls back to RA
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crate-effects:
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speed: speed
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Start: 0
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@@ -1100,19 +1112,11 @@ crate-effects:
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Tick: 200
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allyrepair:
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repair:
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repair: repairing
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Start: 0
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Length: *
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Tick: 160
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parach:
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open:
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Start: 0
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Length: 5
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idle:
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Start: 5
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Length: 11
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missile:
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idle:
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Start: 0
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@@ -5,6 +5,7 @@ GenericVoice:
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Voices:
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Select: G_SSEL1,G_SSEL2,G_SSEL3
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Move: G_SCONF1,G_SCONF2,G_SCONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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VehicleVoice:
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DefaultVariant: .AUD
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@@ -25,6 +26,8 @@ InfantryVoice:
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Voices:
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Select: _ISEL1,_ISEL2,_ISEL3
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Move: _ICONF1,_ICONF2,_ICONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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DisablePrefixes: Die
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EngineerVoice:
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DefaultVariant: .AUD
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@@ -35,15 +38,19 @@ EngineerVoice:
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Voices:
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Select: _ESEL1,_ESEL2,_ESEL3
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Move: _ECONF1,_ECONF2,_ECONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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DisablePrefixes: Die
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FremenVoice:
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DefaultVariant: .AUD
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Voices:
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Select: A_FSEL1,A_FSEL2,A_FSEL3
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Move: A_FCONF1,A_FCONF2,A_FCONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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SaboteurVoice:
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DefaultVariant: .AUD
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Voices:
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Select: O_SSEL1,O_SSEL2,O_SSEL3
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Move: O_SCONF1,O_SCONF2,O_SCONF3
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Move: O_SCONF1,O_SCONF2,O_SCONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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@@ -1,7 +1,7 @@
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M1Carbine:
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ROF: 20
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Range: 5
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Report: GUN11
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Report: MGUN2
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Projectile: Bullet
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Speed: 100
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Warhead:
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@@ -18,7 +18,7 @@ M1Carbine:
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Dragon:
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ROF: 50
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Range: 5
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Report: MISSILE6
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Report: BAZOOK1
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ValidTargets: Ground
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Projectile: Missile
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Speed: 25
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@@ -49,7 +49,7 @@ Dragon:
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QuadRockets:
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ROF: 60
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Range: 7
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Report: MISSILE6
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Report: BAZOOK1
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ValidTargets: Ground, Air
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Burst: 2
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BurstDelay: 0
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@@ -101,7 +101,7 @@ TurretGun:
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25mm:
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ROF: 13
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Range: 4
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Report: CANNON2
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Report: MEDTANK1
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Projectile: Bullet
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Speed: 50
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Image: 120MM
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@@ -121,7 +121,7 @@ TurretGun:
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90mm:
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ROF: 50
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Range: 4.75
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Report: CANNON1
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Report: MEDTANK1
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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@@ -141,7 +141,7 @@ TurretGun:
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105mm:
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ROF: 70
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Range: 4.75
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Report: CANNON1
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Report: MEDTANK1
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Burst: 2
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BurstDelay: 4
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Projectile: Bullet
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@@ -163,7 +163,7 @@ TurretGun:
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120mm:
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ROF: 90
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Range: 4.75
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Report: CANNON1
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Report: TANKHVY1
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Burst: 2
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Projectile: Bullet
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Speed: 40
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@@ -187,7 +187,7 @@ TurretGun:
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MinRange: 2
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Burst: 6
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BurstDelay: 1
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Report: MISSILE6
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Report: MISSLE1
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ValidTargets: Ground
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Projectile: Bullet
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Arm: 5
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@@ -217,7 +217,7 @@ TurretGun:
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MammothTusk:
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ROF: 60
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Range: 8
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Report: MISSILE6
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Report: MISSLE1
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Burst: 2
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ValidTargets: Ground, Air
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Projectile: Missile
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@@ -249,7 +249,7 @@ MammothTusk:
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ROF: 85
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Range: 14
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MinRange: 3
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Report: TANK5
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Report: MORTAR1
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Projectile: Bullet
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Speed: 12
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High: true
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@@ -274,7 +274,7 @@ MammothTusk:
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TTankZap:
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ROF: 120
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Range: 7
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Report: TESLA1
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Report: SONIC1
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Charges: yes
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Projectile: TeslaZap
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Warhead:
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@@ -286,7 +286,7 @@ ChainGun:
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ROF: 10
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Range: 5
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MinRange: 1
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Report: GUN13
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Report: 20MMGUN1
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Projectile: Bullet
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Speed: 100
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High: true
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@@ -305,7 +305,7 @@ ChainGun:
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M60mg:
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ROF: 30
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Range: 4
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Report: PILLBOX1
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Report: 20MMGUN1
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Burst: 5
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Projectile: Bullet
|
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Speed: 100
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||||
@@ -328,7 +328,7 @@ Demolish:
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Crush:
|
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Warhead:
|
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ImpactSound: squishy2
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ImpactSound: CRUSH1
|
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Damage: 100
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Atomic:
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@@ -342,9 +342,8 @@ Atomic:
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Heavy: 25%
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Concrete: 50%
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Explosion: nuke
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WaterExplosion: nuke
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InfDeath: 4
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ImpactSound: kaboom1
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ImpactSound: EXPLSML2
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Warhead@areanuke:
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DamageModel: PerCell
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Damage: 250
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@@ -358,7 +357,7 @@ Atomic:
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Concrete: 50%
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Delay: 4
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InfDeath: 4
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ImpactSound: kaboom22
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ImpactSound: EXPLLG2
|
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CrateNuke:
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Warhead@impact:
|
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@@ -371,9 +370,8 @@ CrateNuke:
|
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Heavy: 25%
|
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Concrete: 50%
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Explosion: nuke
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WaterExplosion: nuke
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InfDeath: 4
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ImpactSound: kaboom1
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ImpactSound: EXPLSML2
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||||
Warhead@areanuke:
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||||
DamageModel: PerCell
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||||
Damage: 250
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||||
@@ -387,7 +385,7 @@ CrateNuke:
|
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Concrete: 50%
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Delay: 4
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||||
InfDeath: 4
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||||
ImpactSound: kaboom22
|
||||
ImpactSound: EXPLLG2
|
||||
|
||||
CrateExplosion:
|
||||
Warhead:
|
||||
@@ -401,7 +399,7 @@ CrateExplosion:
|
||||
Explosion: self_destruct
|
||||
WaterExplosion: self_destruct
|
||||
InfDeath: 3
|
||||
ImpactSound: kaboom15
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||||
ImpactSound: EXPLSML4
|
||||
|
||||
UnitExplode:
|
||||
Warhead:
|
||||
@@ -415,7 +413,7 @@ UnitExplode:
|
||||
Explosion: self_destruct
|
||||
WaterExplosion: large_splash
|
||||
InfDeath: 3
|
||||
ImpactSound: kaboom22
|
||||
ImpactSound: EXPLMD1
|
||||
|
||||
UnitExplodeSmall:
|
||||
Warhead:
|
||||
@@ -428,12 +426,12 @@ UnitExplodeSmall:
|
||||
Heavy: 25%
|
||||
Explosion: large_explosion
|
||||
InfDeath: 3
|
||||
ImpactSound: kaboom15
|
||||
ImpactSound: EXPLSML2
|
||||
|
||||
WormJaw:
|
||||
ROF: 10
|
||||
Range: 3
|
||||
Report: AI_WATTK
|
||||
Report: WORM
|
||||
Warhead:
|
||||
Spread: 5
|
||||
Versus:
|
||||
@@ -470,7 +468,7 @@ RedEye:
|
||||
Damage: 40
|
||||
|
||||
Sniper:
|
||||
Report: GUN11
|
||||
Report: FREMODD1
|
||||
ROF: 40
|
||||
Range: 7
|
||||
Projectile: Bullet
|
||||
@@ -488,7 +486,7 @@ Sniper:
|
||||
Vulcan:
|
||||
ROF: 30
|
||||
Range: 6
|
||||
Report: GUN13
|
||||
Report: 20MMGUN1
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
ContrailLength: 1000
|
||||
|
||||
Reference in New Issue
Block a user