add more lint interfaces to reduce boiler plate

This commit is contained in:
Matthias Mailänder
2015-08-16 09:25:54 +02:00
parent 838faa4ae3
commit 0b8d7708ef
18 changed files with 75 additions and 129 deletions

View File

@@ -15,15 +15,10 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
class LintBuildablePrerequisites : ILintPass
class LintBuildablePrerequisites : ILintRulesPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
if (map != null && !map.RuleDefinitions.Any())
return;
var rules = map == null ? Game.ModData.DefaultRules : map.Rules;
// ProvidesPrerequisite allows arbitrary prereq definitions
var customPrereqs = rules.Actors.SelectMany(a => a.Value.Traits
.WithInterface<ProvidesPrerequisiteInfo>().Select(p => p.Prerequisite ?? a.Value.Name));