add more lint interfaces to reduce boiler plate
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@@ -15,15 +15,10 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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class LintBuildablePrerequisites : ILintPass
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class LintBuildablePrerequisites : ILintRulesPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
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{
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if (map != null && !map.RuleDefinitions.Any())
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return;
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var rules = map == null ? Game.ModData.DefaultRules : map.Rules;
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// ProvidesPrerequisite allows arbitrary prereq definitions
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var customPrereqs = rules.Actors.SelectMany(a => a.Value.Traits
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.WithInterface<ProvidesPrerequisiteInfo>().Select(p => p.Prerequisite ?? a.Value.Name));
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