Merge pull request #9200 from penev92/bleed_upgradableResources

Make SeedsResource upgradable
This commit is contained in:
Matthias Mailänder
2015-08-30 11:41:12 +02:00

View File

@@ -17,16 +17,16 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor spread resources around it in a circle.")]
class SeedsResourceInfo : ITraitInfo
class SeedsResourceInfo : UpgradableTraitInfo
{
public readonly int Interval = 75;
public readonly string ResourceType = "Ore";
public readonly int MaxRange = 100;
public object Create(ActorInitializer init) { return new SeedsResource(init.Self, this); }
public override object Create(ActorInitializer init) { return new SeedsResource(init.Self, this); }
}
class SeedsResource : ITick, ISeedableResource
class SeedsResource : UpgradableTrait<SeedsResourceInfo>, ITick, ISeedableResource
{
readonly SeedsResourceInfo info;
@@ -34,6 +34,7 @@ namespace OpenRA.Mods.Common.Traits
readonly ResourceLayer resLayer;
public SeedsResource(Actor self, SeedsResourceInfo info)
: base(info)
{
this.info = info;
@@ -50,6 +51,9 @@ namespace OpenRA.Mods.Common.Traits
public void Tick(Actor self)
{
if (IsTraitDisabled)
return;
if (--ticks <= 0)
{
Seed(self);