Merge remote-tracking branch 'scott/bleed'
This commit is contained in:
271
OpenRA.Mods.RA/Missions/Allies01Script.cs
Normal file
271
OpenRA.Mods.RA/Missions/Allies01Script.cs
Normal file
@@ -0,0 +1,271 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Air;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Missions
|
||||
{
|
||||
public class Allies01ScriptInfo : TraitInfo<Allies01Script>, Requires<SpawnMapActorsInfo> { }
|
||||
|
||||
public class Allies01Script : IWorldLoaded, ITick
|
||||
{
|
||||
private string[] objectives =
|
||||
{
|
||||
"Find Einstein.",
|
||||
"Wait for the helicopter and extract Einstein."
|
||||
};
|
||||
|
||||
private int currentObjective;
|
||||
|
||||
private Player allies;
|
||||
private Player soviets;
|
||||
|
||||
private ISound music;
|
||||
|
||||
private Actor insertionLZ;
|
||||
private Actor extractionLZ;
|
||||
private Actor lab;
|
||||
private Actor insertionLZEntryPoint;
|
||||
private Actor extractionLZEntryPoint;
|
||||
private Actor chinookExitPoint;
|
||||
private Actor shipSpawnPoint;
|
||||
private Actor shipMovePoint;
|
||||
private Actor einstein;
|
||||
private Actor einsteinChinook;
|
||||
private Actor tanya;
|
||||
private Actor attackEntryPoint1;
|
||||
private Actor attackEntryPoint2;
|
||||
|
||||
private static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" };
|
||||
|
||||
private static readonly string[] ships = { "ca", "ca", "ca", "ca" };
|
||||
|
||||
private static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
|
||||
private int currentAttackWaveFrameNumber = -600;
|
||||
private int currentAttackWave;
|
||||
private const int einsteinChinookArrivesAtAttackWave = 5;
|
||||
|
||||
private const int labRange = 5;
|
||||
private const string einsteinName = "c1";
|
||||
private const string tanyaName = "e7";
|
||||
private const string chinookName = "tran";
|
||||
|
||||
private void NextObjective()
|
||||
{
|
||||
currentObjective++;
|
||||
}
|
||||
|
||||
private void DisplayObjective()
|
||||
{
|
||||
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
|
||||
}
|
||||
|
||||
private void MissionFailed(Actor self, string text)
|
||||
{
|
||||
if (allies.WinState != WinState.Undefined)
|
||||
{
|
||||
return;
|
||||
}
|
||||
allies.WinState = WinState.Lost;
|
||||
Game.AddChatLine(Color.Red, "Mission failed", text);
|
||||
foreach (var actor in self.World.Actors.Where(a => a.Owner == allies))
|
||||
{
|
||||
actor.Kill(actor);
|
||||
}
|
||||
self.World.LocalShroud.Disabled = true;
|
||||
}
|
||||
|
||||
private void MissionAccomplished(Actor self, string text)
|
||||
{
|
||||
if (allies.WinState != WinState.Undefined)
|
||||
{
|
||||
return;
|
||||
}
|
||||
allies.WinState = WinState.Won;
|
||||
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
|
||||
self.World.LocalShroud.Disabled = true;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (allies.WinState != WinState.Undefined)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// display current objective every so often
|
||||
if (self.World.FrameNumber % 1500 == 1)
|
||||
{
|
||||
DisplayObjective();
|
||||
}
|
||||
// taunt every so often
|
||||
if (self.World.FrameNumber % 1000 == 0)
|
||||
{
|
||||
Sound.Play(taunts[self.World.SharedRandom.Next(taunts.Length)]);
|
||||
}
|
||||
// take Tanya to the LZ
|
||||
if (self.World.FrameNumber == 1)
|
||||
{
|
||||
FlyTanyaToInsertionLZ(self);
|
||||
}
|
||||
// objectives
|
||||
if (currentObjective == 0)
|
||||
{
|
||||
if (AlliesControlLab(self))
|
||||
{
|
||||
SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear
|
||||
Sound.Play("einok1.aud"); // "Incredible!" - Einstein
|
||||
SendShips(self);
|
||||
NextObjective();
|
||||
DisplayObjective();
|
||||
}
|
||||
if (lab.Destroyed)
|
||||
{
|
||||
MissionFailed(self, "Einstein was killed.");
|
||||
}
|
||||
}
|
||||
else if (currentObjective == 1)
|
||||
{
|
||||
if (self.World.FrameNumber >= currentAttackWaveFrameNumber + 600)
|
||||
{
|
||||
SendAttackWave(self, attackWave);
|
||||
currentAttackWave++;
|
||||
currentAttackWaveFrameNumber = self.World.FrameNumber;
|
||||
if (currentAttackWave == einsteinChinookArrivesAtAttackWave)
|
||||
{
|
||||
FlyToExtractionLZ(self);
|
||||
}
|
||||
}
|
||||
if (einsteinChinook != null)
|
||||
{
|
||||
if (einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
|
||||
{
|
||||
FlyEinsteinFromExtractionLZ();
|
||||
}
|
||||
if (!self.World.Map.IsInMap(einsteinChinook.Location) && !einstein.IsInWorld)
|
||||
{
|
||||
MissionAccomplished(self, "Einstein was rescued.");
|
||||
}
|
||||
}
|
||||
if (einstein.Destroyed)
|
||||
{
|
||||
MissionFailed(self, "Einstein was killed.");
|
||||
}
|
||||
}
|
||||
if (tanya.Destroyed)
|
||||
{
|
||||
MissionFailed(self, "Tanya was killed.");
|
||||
}
|
||||
}
|
||||
|
||||
private void SendAttackWave(Actor self, IEnumerable<string> wave)
|
||||
{
|
||||
foreach (var unit in wave)
|
||||
{
|
||||
var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
|
||||
var targetActor = self.World.SharedRandom.Next(2) == 0 ? einstein : tanya;
|
||||
var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
|
||||
actor.QueueActivity(new Attack(Target.FromActor(targetActor), 2));
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<Actor> UnitsNearActor(Actor self, Actor actor, int range)
|
||||
{
|
||||
return self.World.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
|
||||
.Where(a => a.IsInWorld && a != self.World.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
|
||||
}
|
||||
|
||||
private bool AlliesControlLab(Actor self)
|
||||
{
|
||||
var units = UnitsNearActor(self, lab, labRange);
|
||||
return units.Count() >= 1 && units.All(a => a.Owner == allies);
|
||||
}
|
||||
|
||||
private void SpawnEinsteinAtLab(Actor self)
|
||||
{
|
||||
einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
|
||||
}
|
||||
|
||||
private void SendShips(Actor self)
|
||||
{
|
||||
for (int i = 0; i < ships.Length; i++)
|
||||
{
|
||||
var actor = self.World.CreateActor(ships[i],
|
||||
new TypeDictionary { new OwnerInit(allies), new LocationInit(shipSpawnPoint.Location + new int2(i * 2, 0)) });
|
||||
actor.QueueActivity(new Move.Move(shipMovePoint.Location + new int2(i * 4, 0)));
|
||||
}
|
||||
}
|
||||
|
||||
private void FlyEinsteinFromExtractionLZ()
|
||||
{
|
||||
einsteinChinook.QueueActivity(new Wait(150));
|
||||
einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
|
||||
einsteinChinook.QueueActivity(new RemoveSelf());
|
||||
}
|
||||
|
||||
private void FlyToExtractionLZ(Actor self)
|
||||
{
|
||||
einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
|
||||
einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
|
||||
einsteinChinook.QueueActivity(new Turn(0));
|
||||
einsteinChinook.QueueActivity(new HeliLand(true));
|
||||
}
|
||||
|
||||
private void FlyTanyaToInsertionLZ(Actor self)
|
||||
{
|
||||
tanya = self.World.CreateActor(false, tanyaName, new TypeDictionary { new OwnerInit(allies) });
|
||||
var chinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
|
||||
chinook.Trait<Cargo>().Load(chinook, tanya);
|
||||
// use CenterLocation for HeliFly, Location for Move
|
||||
chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation));
|
||||
chinook.QueueActivity(new Turn(0));
|
||||
chinook.QueueActivity(new HeliLand(true));
|
||||
chinook.QueueActivity(new UnloadCargo());
|
||||
chinook.QueueActivity(new CallFunc(() => Sound.Play("laugh1.aud")));
|
||||
chinook.QueueActivity(new Wait(150));
|
||||
chinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
|
||||
chinook.QueueActivity(new RemoveSelf());
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w)
|
||||
{
|
||||
allies = w.Players.Single(p => p.InternalName == "Allies");
|
||||
soviets = w.Players.Single(p => p.InternalName == "Soviets");
|
||||
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
|
||||
insertionLZ = actors["InsertionLZ"];
|
||||
extractionLZ = actors["ExtractionLZ"];
|
||||
lab = actors["Lab"];
|
||||
insertionLZEntryPoint = actors["InsertionLZEntryPoint"];
|
||||
chinookExitPoint = actors["ChinookExitPoint"];
|
||||
extractionLZEntryPoint = actors["ExtractionLZEntryPoint"];
|
||||
shipSpawnPoint = actors["ShipSpawnPoint"];
|
||||
shipMovePoint = actors["ShipMovePoint"];
|
||||
attackEntryPoint1 = actors["SovietAttackEntryPoint1"];
|
||||
attackEntryPoint2 = actors["SovietAttackEntryPoint2"];
|
||||
music = Sound.Play("hell226m.aud"); // Hell March
|
||||
Game.ConnectionStateChanged += StopMusic;
|
||||
}
|
||||
|
||||
private void StopMusic(OrderManager orderManager)
|
||||
{
|
||||
if (!orderManager.GameStarted)
|
||||
{
|
||||
Sound.StopSound(music);
|
||||
Game.ConnectionStateChanged -= StopMusic;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -213,6 +213,7 @@
|
||||
<Compile Include="MPStartLocations.cs" />
|
||||
<Compile Include="Mine.cs" />
|
||||
<Compile Include="Minelayer.cs" />
|
||||
<Compile Include="Missions\Allies01Script.cs" />
|
||||
<Compile Include="Missions\DefaultShellmapScript.cs" />
|
||||
<Compile Include="Modifiers\FrozenUnderFog.cs" />
|
||||
<Compile Include="Modifiers\HiddenUnderFog.cs" />
|
||||
|
||||
BIN
mods/ra/maps/allies-01.oramap
Normal file
BIN
mods/ra/maps/allies-01.oramap
Normal file
Binary file not shown.
Reference in New Issue
Block a user