Rework MapPreview custom rule handling.

The previous asynchronous approach did not work particularly well,
leading to large janks when switching to custom maps or opening the
mission browser.

This commit introduces two key changes:

 * Rule loading for WorldActorInfo and PlayerActorInfo is made
   synchronous, in preparation for the next commit which will
   significantly optimize this path.
 * The full ruleset loading, which is required for map validation,
   is moved to the server-side and managed by a new ServerMapStatusCache.
   The previous syntax check is expanded to include the ability to run
   lint tests.
This commit is contained in:
Paul Chote
2021-04-06 13:53:38 +01:00
committed by teinarss
parent 61d64287e1
commit 0bbb32e8ac
17 changed files with 373 additions and 229 deletions

View File

@@ -15,6 +15,7 @@ using System.Linq;
using System.Net;
using System.Net.Sockets;
using OpenRA.Primitives;
using OpenRA.Server;
namespace OpenRA.Network
{
@@ -218,10 +219,21 @@ namespace OpenRA.Network
public bool IsEnabled => Value == "True";
}
[Flags]
public enum MapStatus
{
Unknown = 0,
Validating = 1,
Playable = 2,
Incompatible = 4,
UnsafeCustomRules = 8,
}
public class Global
{
public string ServerName;
public string Map;
public MapStatus MapStatus;
public int RandomSeed = 0;
public bool AllowSpectators = true;
public string GameUid;