Move LoadMaps after InitializeFonts.

This allows text to be displayed earlier in the loading screen.
This commit is contained in:
Paul Chote
2021-04-04 19:52:41 +01:00
committed by teinarss
parent abee274f88
commit 61d64287e1

View File

@@ -451,12 +451,12 @@ namespace OpenRA
if (!ModData.LoadScreen.BeforeLoad())
return;
using (new PerfTimer("LoadMaps"))
ModData.MapCache.LoadMaps();
ModData.InitializeLoaders(ModData.DefaultFileSystem);
Renderer.InitializeFonts(ModData);
using (new PerfTimer("LoadMaps"))
ModData.MapCache.LoadMaps();
var grid = ModData.Manifest.Contains<MapGrid>() ? ModData.Manifest.Get<MapGrid>() : null;
Renderer.InitializeDepthBuffer(grid);