Rework MapPreview custom rule handling.

The previous asynchronous approach did not work particularly well,
leading to large janks when switching to custom maps or opening the
mission browser.

This commit introduces two key changes:

 * Rule loading for WorldActorInfo and PlayerActorInfo is made
   synchronous, in preparation for the next commit which will
   significantly optimize this path.
 * The full ruleset loading, which is required for map validation,
   is moved to the server-side and managed by a new ServerMapStatusCache.
   The previous syntax check is expanded to include the ability to run
   lint tests.
This commit is contained in:
Paul Chote
2021-04-06 13:53:38 +01:00
committed by teinarss
parent 61d64287e1
commit 0bbb32e8ac
17 changed files with 373 additions and 229 deletions

View File

@@ -16,12 +16,13 @@ set ProfileIDWhitelist=""
set EnableSingleplayer=False
set EnableSyncReports=False
set EnableGeoIP=True
set EnableLintChecks=True
set ShareAnonymizedIPs=True
set SupportDir=""
:loop
bin\OpenRA.Server.exe Engine.EngineDir=".." Game.Mod=%Mod% Server.Name=%Name% Server.ListenPort=%ListenPort% Server.AdvertiseOnline=%AdvertiseOnline% Server.EnableSingleplayer=%EnableSingleplayer% Server.Password=%Password% Server.RecordReplays=%RecordReplays% Server.RequireAuthentication=%RequireAuthentication% Server.ProfileIDBlacklist=%ProfileIDBlacklist% Server.ProfileIDWhitelist=%ProfileIDWhitelist% Server.EnableSyncReports=%EnableSyncReports% Server.EnableGeoIP=%EnableGeoIP% Server.ShareAnonymizedIPs=%ShareAnonymizedIPs% Engine.SupportDir=%SupportDir%
bin\OpenRA.Server.exe Engine.EngineDir=".." Game.Mod=%Mod% Server.Name=%Name% Server.ListenPort=%ListenPort% Server.AdvertiseOnline=%AdvertiseOnline% Server.EnableSingleplayer=%EnableSingleplayer% Server.Password=%Password% Server.RecordReplays=%RecordReplays% Server.RequireAuthentication=%RequireAuthentication% Server.ProfileIDBlacklist=%ProfileIDBlacklist% Server.ProfileIDWhitelist=%ProfileIDWhitelist% Server.EnableSyncReports=%EnableSyncReports% Server.EnableGeoIP=%EnableGeoIP% Server.EnableLintChecks=%EnableLintChecks% Server.ShareAnonymizedIPs=%ShareAnonymizedIPs% Engine.SupportDir=%SupportDir%
goto loop