remove silly trait lookup in RenderBuildingCharge
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@@ -10,7 +10,7 @@
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingChargeInfo : RenderBuildingInfo
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public class RenderBuildingChargeInfo : RenderBuildingInfo
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{
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public readonly string ChargeAudio = "tslachg2.aud";
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public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init, this); }
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@@ -19,14 +19,17 @@ namespace OpenRA.Mods.RA.Render
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/* used for tesla */
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public class RenderBuildingCharge : RenderBuilding
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{
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public RenderBuildingCharge( ActorInitializer init, RenderBuildingInfo info )
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RenderBuildingChargeInfo info;
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public RenderBuildingCharge( ActorInitializer init, RenderBuildingChargeInfo info )
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: base(init, info)
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{
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this.info = info;
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}
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public void PlayCharge(Actor self)
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{
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Sound.Play(self.Info.Traits.Get<RenderBuildingChargeInfo>().ChargeAudio, self.CenterLocation);
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Sound.Play(info.ChargeAudio, self.CenterLocation);
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anim.PlayThen(NormalizeSequence(self, "active"),
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() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
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}
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