Merge pull request #10225 from reaperrr/disable-turret

Disable WithSpriteTurret until build/transform complete
This commit is contained in:
abcdefg30
2015-12-29 16:27:38 +01:00
3 changed files with 32 additions and 4 deletions

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class WithSpriteTurret : UpgradableTrait<WithSpriteTurretInfo>, ITick, INotifyDamageStateChanged
public class WithSpriteTurret : UpgradableTrait<WithSpriteTurretInfo>, INotifyBuildComplete, INotifySold, INotifyTransform, ITick, INotifyDamageStateChanged
{
public readonly Animation DefaultAnimation;
protected readonly AttackBase Attack;
@@ -65,6 +65,9 @@ namespace OpenRA.Mods.Common.Traits
readonly Turreted t;
readonly Armament[] arms;
// TODO: This should go away once https://github.com/OpenRA/OpenRA/issues/7035 is implemented
bool buildComplete;
public WithSpriteTurret(Actor self, WithSpriteTurretInfo info)
: base(info)
{
@@ -75,11 +78,14 @@ namespace OpenRA.Mods.Common.Traits
.First(tt => tt.Name == info.Turret);
arms = self.TraitsImplementing<Armament>()
.Where(w => w.Info.Turret == info.Turret).ToArray();
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => t.TurretFacing);
DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence));
rs.Add(new AnimationWithOffset(
DefaultAnimation, () => TurretOffset(self), () => IsTraitDisabled, p => RenderUtils.ZOffsetFromCenter(self, p, 1)));
rs.Add(new AnimationWithOffset(DefaultAnimation,
() => TurretOffset(self),
() => IsTraitDisabled || !buildComplete,
p => RenderUtils.ZOffsetFromCenter(self, p, 1)));
// Restrict turret facings to match the sprite
t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
@@ -116,5 +122,12 @@ namespace OpenRA.Mods.Common.Traits
var sequence = Attack.IsAttacking ? Info.AimSequence : Info.Sequence;
DefaultAnimation.ReplaceAnim(sequence);
}
void INotifyBuildComplete.BuildingComplete(Actor self) { buildComplete = true; }
void INotifySold.Selling(Actor self) { buildComplete = false; }
void INotifySold.Sold(Actor self) { }
void INotifyTransform.BeforeTransform(Actor self) { buildComplete = false; }
void INotifyTransform.OnTransform(Actor self) { }
void INotifyTransform.AfterTransform(Actor toActor) { }
}
}

View File

@@ -293,7 +293,6 @@
AutoTarget:
RenderRangeCircle:
-GivesBuildableArea:
-WithCrumbleOverlay:
-WithMakeAnimation:
-WithSpriteBody:
WithWallSpriteBody:

View File

@@ -30,6 +30,14 @@ medium_gun_turret:
Frames: 2621, 2624, 2622, 2632, 2625, 2626, 2636, 2629, 2623, 2633, 2627, 2628, 2634, 2630, 2631, 2635
Length: 16
Offset: -24,16
make: DATA.R8 #TODO: unused, enabling WMA currently breaks turrets (bleed 20151214)
Start: 4313
Length: 8
Offset: -16,16
crumble-overlay: DATA.R8
Start: 4321
Length: 7
Offset: -16,16
turret: DATA.R8
Start: 2589
Facings: -32
@@ -53,6 +61,14 @@ large_gun_turret:
Frames: 2621, 2624, 2622, 2632, 2625, 2626, 2636, 2629, 2623, 2633, 2627, 2628, 2634, 2630, 2631, 2635
Length: 16
Offset: -24,16
make: DATA.R8 #TODO: unused, enabling WMA currently breaks turrets (bleed 20151214)
Start: 4313
Length: 8
Offset: -16,16
crumble-overlay: DATA.R8
Start: 4321
Length: 7
Offset: -16,16
turret: DATA.R8
Start: 2637
Facings: -32