Merge pull request #9357 from UberWaffe/LineImpactProjectile
Added a LineImpactProjectile (Attempt 2)
This commit is contained in:
@@ -290,6 +290,8 @@ sonic_tank:
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Actor: sonic_tank.husk
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AttractsWorms:
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Intensity: 600
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Targetable:
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TargetTypes: Ground, Vehicle, C4, Sonictank
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devastator:
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Inherits: ^Tank
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@@ -530,25 +530,44 @@ Sound:
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ReloadDelay: 90
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Range: 5c0
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Report: SONIC1.WAV
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Projectile: LaserZap
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BeamWidth: 10
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BeamDuration: 8
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UsePlayerColor: true
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Projectile: AreaBeam
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Speed: 0c128
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Duration: 4 # Has a length of 0c512
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DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
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Width: 0c512
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Falloff: 100, 100, 50
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Range: 0, 6c0, 11c0
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BeyondTargetRange: 1c0
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Color: 00FFFFC8
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Falloff: 100, 100, 0
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Damage: 500 #80 D2k but damages through all in path
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Range: 0, 32
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Falloff: 100, 100
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Damage: 150
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AffectsParent: false
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ValidStances: Neutral, Enemy
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Versus:
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wall: 50
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building: 60
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heavy: 60
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invulnerable: 0
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cy: 20
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harvester: 50
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SoundDeath
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 50, 50 # Only does half damage to friendly units
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Damage: 150
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InvalidTargets: Sonictank # Does not affect friendly sonic tanks at all
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AffectsParent: false
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ValidStances: Ally
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Versus:
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wall: 50
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building: 60
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heavy: 60
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SoundDeath
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Warhead@3Eff: CreateEffect
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ImpactSound: SONIC3.WAV
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Delay: 10
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Heal:
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ReloadDelay: 160
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@@ -207,6 +207,8 @@ SONIC:
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Queue: Vehicle
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BuildPaletteOrder: 70
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Prerequisites: ~gaweap, gatech
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Targetable:
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TargetTypes: Ground, Vehicle, Repair, Disruptor
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Mobile:
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ROT: 4
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Speed: 56
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@@ -2,14 +2,35 @@ LtRail:
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ReloadDelay: 60
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Range: 6c0
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Report: BIGGGUN1.AUD
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Projectile: LaserZap
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Speed: 1c682
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BeamWidth: 1
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BeamDuration: 10
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Projectile: AreaBeam
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Speed: 20c0
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Duration: 3
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DamageInterval: 2
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Width: 0c128
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BeyondTargetRange: 0c64
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Blockable: true
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Color: 0080FFC8
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Range: 0, 32
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Falloff: 100, 100
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Damage: 150
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InfDeath: 6
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AffectsParent: false
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ValidStances: Neutral, Enemy
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Versus:
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None: 100
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Wood: 130
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Light: 150
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Heavy: 110
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 50, 50 # Only does half damage to friendly units
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Damage: 150
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InfDeath: 6
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AffectsParent: false
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ValidStances: Ally
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Versus:
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None: 100
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Wood: 130
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@@ -24,9 +45,14 @@ MechRailgun:
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Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
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BurstDelay: 60
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Report: RAILUSE5.AUD
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Projectile: LaserZap
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Projectile: AreaBeam
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Speed: 20c0
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Duration: 3
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DamageInterval: 2
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Width: 0c128
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BeyondTargetRange: 0c64
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Blockable: true
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Color: 00FFFFC8
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BeamWidth: 3
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 200
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@@ -39,21 +65,39 @@ MechRailgun:
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DamageTypes: Prone100Percent, TriggerProne, FireDeath
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SonicZap:
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ReloadDelay: 120
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ReloadDelay: 180
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Range: 6c0
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Charges: yes
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Report: SONIC4.AUD
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Projectile: LaserZap
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Projectile: AreaBeam
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Speed: 0c128
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Duration: 90
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DamageInterval: 5 # Roughly 18 impacts.
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Width: 0c384
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BeyondTargetRange: 0c256
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Blockable: true
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Color: 00FFFFC8
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BeamWidth: 12
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BeamDuration: 50
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 100
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Range: 0, 32
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Falloff: 100, 100
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Damage: 8
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AffectsParent: false
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ValidStances: Neutral, Enemy
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Versus:
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Heavy: 80
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 50, 50
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Damage: 8
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InvalidTargets: Disruptor # Does not affect friendly disruptors at all
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AffectsParent: false
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ValidStances: Ally
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Versus:
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Heavy: 80
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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CyCannon:
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ReloadDelay: 50
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