Changed Sonic Tank projectile to LineImpactProjectile (from LaserZap).
This commit is contained in:
@@ -290,6 +290,8 @@ sonic_tank:
|
||||
Actor: sonic_tank.husk
|
||||
AttractsWorms:
|
||||
Intensity: 600
|
||||
Targetable:
|
||||
TargetTypes: Ground, Vehicle, C4, Sonictank
|
||||
|
||||
devastator:
|
||||
Inherits: ^Tank
|
||||
|
||||
@@ -530,25 +530,44 @@ Sound:
|
||||
ReloadDelay: 90
|
||||
Range: 5c0
|
||||
Report: SONIC1.WAV
|
||||
Projectile: LaserZap
|
||||
BeamWidth: 10
|
||||
BeamDuration: 8
|
||||
UsePlayerColor: true
|
||||
Projectile: AreaBeam
|
||||
Speed: 0c128
|
||||
Duration: 4 # Has a length of 0c512
|
||||
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
|
||||
Width: 0c512
|
||||
Falloff: 100, 100, 50
|
||||
Range: 0, 6c0, 11c0
|
||||
BeyondTargetRange: 1c0
|
||||
Color: 00FFFFC8
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 100, 0
|
||||
Damage: 500 #80 D2k but damages through all in path
|
||||
Range: 0, 32
|
||||
Falloff: 100, 100
|
||||
Damage: 150
|
||||
AffectsParent: false
|
||||
ValidStances: Neutral, Enemy
|
||||
Versus:
|
||||
wall: 50
|
||||
building: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@2Dam: SpreadDamage
|
||||
Range: 0, 32
|
||||
Falloff: 50, 50 # Only does half damage to friendly units
|
||||
Damage: 150
|
||||
InvalidTargets: Sonictank # Does not affect friendly sonic tanks at all
|
||||
AffectsParent: false
|
||||
ValidStances: Ally
|
||||
Versus:
|
||||
wall: 50
|
||||
building: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@3Eff: CreateEffect
|
||||
ImpactSound: SONIC3.WAV
|
||||
Delay: 10
|
||||
|
||||
Heal:
|
||||
ReloadDelay: 160
|
||||
|
||||
Reference in New Issue
Block a user