Changed Sonic Tank projectile to LineImpactProjectile (from LaserZap).

This commit is contained in:
UberWaffe
2015-11-18 18:39:41 +02:00
parent 8b9df5f32c
commit 35c62cabf5
2 changed files with 33 additions and 12 deletions

View File

@@ -290,6 +290,8 @@ sonic_tank:
Actor: sonic_tank.husk
AttractsWorms:
Intensity: 600
Targetable:
TargetTypes: Ground, Vehicle, C4, Sonictank
devastator:
Inherits: ^Tank

View File

@@ -530,25 +530,44 @@ Sound:
ReloadDelay: 90
Range: 5c0
Report: SONIC1.WAV
Projectile: LaserZap
BeamWidth: 10
BeamDuration: 8
UsePlayerColor: true
Projectile: AreaBeam
Speed: 0c128
Duration: 4 # Has a length of 0c512
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
Width: 0c512
Falloff: 100, 100, 50
Range: 0, 6c0, 11c0
BeyondTargetRange: 1c0
Color: 00FFFFC8
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 100, 0
Damage: 500 #80 D2k but damages through all in path
Range: 0, 32
Falloff: 100, 100
Damage: 150
AffectsParent: false
ValidStances: Neutral, Enemy
Versus:
wall: 50
building: 60
heavy: 60
invulnerable: 0
cy: 20
harvester: 50
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 50, 50 # Only does half damage to friendly units
Damage: 150
InvalidTargets: Sonictank # Does not affect friendly sonic tanks at all
AffectsParent: false
ValidStances: Ally
Versus:
wall: 50
building: 60
heavy: 60
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@3Eff: CreateEffect
ImpactSound: SONIC3.WAV
Delay: 10
Heal:
ReloadDelay: 160