Add TransparentIndex to PaletteFromFile.

This commit is contained in:
Paul Chote
2021-02-02 19:37:16 +00:00
committed by reaperrr
parent e63b9b4986
commit 0c52d275fa
5 changed files with 16 additions and 11 deletions

View File

@@ -64,18 +64,18 @@ namespace OpenRA.Graphics
Buffer.BlockCopy(colors, 0, destination, destinationOffset * 4, Palette.Size * 4);
}
public ImmutablePalette(string filename, int[] remap)
public ImmutablePalette(string filename, int[] remapTransparent, int[] remap)
{
using (var s = File.OpenRead(filename))
LoadFromStream(s, remap);
LoadFromStream(s, remapTransparent, remap);
}
public ImmutablePalette(Stream s, int[] remapShadow)
public ImmutablePalette(Stream s, int[] remapTransparent, int[] remapShadow)
{
LoadFromStream(s, remapShadow);
LoadFromStream(s, remapTransparent, remapShadow);
}
void LoadFromStream(Stream s, int[] remapShadow)
void LoadFromStream(Stream s, int[] remapTransparent, int[] remapShadow)
{
using (var reader = new BinaryReader(s))
for (var i = 0; i < Palette.Size; i++)
@@ -92,7 +92,9 @@ namespace OpenRA.Graphics
colors[i] = (uint)((255 << 24) | (r << 16) | (g << 8) | b);
}
colors[0] = 0; // Convert black background to transparency.
foreach (var i in remapTransparent)
colors[i] = 0;
foreach (var i in remapShadow)
colors[i] = 140u << 24;
}

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@@ -58,8 +58,8 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
= PlayerColorRemap.GetRemapIndex(destRemapIndex, i);
// map everything else to the best match based on channel-wise distance
var srcPalette = new ImmutablePalette(args[1].Split(':')[1], shadowIndex);
var destPalette = new ImmutablePalette(args[2].Split(':')[1], shadowIndex);
var srcPalette = new ImmutablePalette(args[1].Split(':')[1], new[] { 0 }, shadowIndex);
var destPalette = new ImmutablePalette(args[2].Split(':')[1], new[] { 0 }, shadowIndex);
for (var i = 0; i < Palette.Size; i++)
if (!remap.ContainsKey(i))

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@@ -31,6 +31,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("filename to load")]
public readonly string Filename = null;
[Desc("Map listed indices to transparent. Ignores previous color.")]
public readonly int[] TransparentIndex = { 0 };
[Desc("Map listed indices to shadow. Ignores previous color.")]
public readonly int[] ShadowIndex = { };
@@ -45,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
ImmutablePalette IProvidesCursorPaletteInfo.ReadPalette(IReadOnlyFileSystem fileSystem)
{
return new ImmutablePalette(fileSystem.Open(Filename), ShadowIndex);
return new ImmutablePalette(fileSystem.Open(Filename), TransparentIndex, ShadowIndex);
}
}

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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
shadowIndex[shadowIndex.Length - 3] = 4;
}
var palette = new ImmutablePalette(args[2], shadowIndex);
var palette = new ImmutablePalette(args[2], new[] { 0 }, shadowIndex);
var palColors = new Color[Palette.Size];
for (var i = 0; i < Palette.Size; i++)
palColors[i] = palette.GetColor(i);

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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
// HACK: The engine code assumes that Game.modData is set.
var modData = Game.ModData = utility.ModData;
var palette = new ImmutablePalette(args[1], new int[0]);
var palette = new ImmutablePalette(args[1], new[] { 0 }, new int[0]);
SequenceProvider sequences = null;
var mapPackage = new Folder(Platform.EngineDir).OpenPackage(args[2], modData.ModFiles);