Fix actorSpawnManager use only one spawnpoint at the moment
This commit is contained in:
@@ -114,6 +114,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
// Always spawn at least one actor, plus
|
||||
// however many needed to reach the minimum.
|
||||
SpawnActor(self, spawnPoint);
|
||||
|
||||
// choose new random SpawnPoint for each actor
|
||||
spawnPoint = GetRandomSpawnPoint(self.World, self.World.SharedRandom);
|
||||
}
|
||||
while (actorsPresent < info.Minimum);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user