Implement GDI component tower upgrades.

This commit is contained in:
Paul Chote
2015-03-29 14:25:14 +01:00
parent ebd09f196c
commit 0c5be6183f
3 changed files with 111 additions and 152 deletions

View File

@@ -141,6 +141,13 @@
CloakDelay: 90
MustBeDestroyed:
^BuildingPlug:
Building:
BuildSounds: place2.aud
KillsSelf:
RemoveInstead: true
RenderSprites:
^Infantry:
AppearsOnRadar:
Health:

View File

@@ -430,7 +430,7 @@ GAWALL:
Inherits: ^Wall
Buildable:
Queue: Defense
BuildPaletteOrder: 1001
BuildPaletteOrder: 20
Prerequisites: ~structures.gdi
SoundOnDamageTransition:
DamagedSounds:
@@ -910,14 +910,13 @@ NASTLH:
Selectable:
Bounds: 124, 64, 15, 13
#TODO: Placeholder, replace with Component Tower + Vulcan Upgrade
GAVULC:
GACTWR:
Inherits: ^Building
Valued:
Cost: 600
Tooltip:
Name: Vulcan Tower
Description: Basic base defense. \nRequires no power to operate.\n Strong vs infantry and light armor\n Cannot target Aircraft
Name: Component Tower
Description: Modular tower for base defenses.
Buildable:
Queue: Defense
BuildPaletteOrder: 30
@@ -938,26 +937,60 @@ GAVULC:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
UpgradeTypes: tower
UpgradeMinEnabledLevel: 1
Range: 5
AutoTarget:
Turreted:
ROT: 10
InitialFacing: 50
AttackTurreted:
WithTurret:
UpgradeTypes: tower
UpgradeMinEnabledLevel: 1
CanPowerDown:
WithTurret@VULC:
UpgradeTypes: tower.vulcan
UpgradeMinEnabledLevel: 1
Recoils: no
Armament@PRIMARY:
Sequence: turret-vulcan
WithTurret@ROCKET:
UpgradeTypes: tower.rocket
UpgradeMinEnabledLevel: 1
Recoils: no
Sequence: turret-rocket
WithTurret@SAM:
UpgradeTypes: tower.sam
UpgradeMinEnabledLevel: 1
Recoils: no
Sequence: turret-sam
Armament@VULCPRIMARY:
UpgradeTypes: tower.vulcan
UpgradeMinEnabledLevel: 1
Weapon: VulcanTower
LocalOffset: 768,85,512
MuzzleSequence: muzzle
MuzzleSplitFacings: 8
Armament@SECONDARY:
Armament@VULCSECONDARY:
UpgradeTypes: tower.vulcan
UpgradeMinEnabledLevel: 1
Name: secondary
Weapon: VulcanTower
LocalOffset: 768,-85,512
MuzzleSequence: muzzle
MuzzleSplitFacings: 8
Armament@ROCKET:
UpgradeTypes: tower.rocket
UpgradeMinEnabledLevel: 1
Weapon: RPGTower
LocalOffset: 512,-128,512
Armament@SAM:
UpgradeTypes: tower.sam
UpgradeMinEnabledLevel: 1
Weapon: SAMTower
LocalOffset: 512,0,512
WithMuzzleFlash:
UpgradeTypes: tower.vulcan
UpgradeMinEnabledLevel: 1
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
LineBuildNode:
@@ -965,106 +998,67 @@ GAVULC:
-RenderBuilding:
RenderBuildingWall:
Type: wall
Power@base:
Amount: -10
Power@turrets:
UpgradeTypes: tower
UpgradeMinEnabledLevel: 1
Amount: -20
Power@samextra:
UpgradeTypes: tower.sam
UpgradeMinEnabledLevel: 1
Amount: -10
Pluggable:
Upgrades:
tower.vulcan: tower, tower.vulcan
tower.rocket: tower, tower.rocket
tower.sam: tower, tower.sam
GAVULC:
Inherits: ^BuildingPlug
Valued:
Cost: 150
Tooltip:
Name: Vulcan Tower
Description: Basic base defense. \nRequires no power to operate.\n Strong vs infantry and light armor\n Cannot target Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: gactwr, gapile, ~structures.gdi
Plug:
Type: tower.vulcan
Power:
Amount: -20
#TODO: Placeholder, replace with Component Tower + RPG Upgrade
GAROCK:
Inherits: ^Building
Inherits: ^BuildingPlug
Valued:
Cost: 1000
Cost: 600
Tooltip:
Name: RPG Tower
Name: RPG Upgrade
Description: GDI Advanced base defense.\nRequires power to operate.\n Strong vs armored ground units\n Cannot target Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: gapile, ~structures.gdi
Building:
Selectable:
Bounds: 48, 48, 0, -12
RequiresPower:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 500
Armor:
Type: Light
RevealsShroud:
Range: 6c0
BodyOrientation:
QuantizedFacings: 32
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 5
AutoTarget:
Turreted:
ROT: 10
InitialFacing: 50
AttackTurreted:
WithTurret:
Recoils: no
Armament:
Weapon: RPGTower
LocalOffset: 512,-128,512
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
LineBuildNode:
Types: turret
-RenderBuilding:
RenderBuildingWall:
Type: wall
Prerequisites: gactwr, gapile, ~structures.gdi
Plug:
Type: tower.rocket
Power:
Amount: -50
Amount: -20
#TODO: Placeholder, replace with Component Tower + SAM Upgrade
GACSAM:
Inherits: ^Building
Inherits: ^BuildingPlug
Valued:
Cost: 600
Cost: 300
Tooltip:
Name: S.A.M. Tower
Name: SAM. Upgrade
Description: GDI Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: garadr, ~structures.gdi
Building:
Selectable:
Bounds: 48, 48, 0, -12
RequiresPower:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 500
Armor:
Type: Light
RevealsShroud:
Range: 6c0
BodyOrientation:
QuantizedFacings: 32
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 5
AutoTarget:
Turreted:
ROT: 10
InitialFacing: 50
AttackTurreted:
WithTurret:
Recoils: no
Armament:
Weapon: SAMTower
LocalOffset: 512,0,512
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
LineBuildNode:
Types: turret
-RenderBuilding:
RenderBuildingWall:
Type: wall
BuildPaletteOrder: 40
Prerequisites: gactwr, garadr, ~structures.gdi
Plug:
Type: tower.sam
Power:
Amount: -30

View File

@@ -654,7 +654,7 @@ nastlh:
Offset: 0, 0
UseTilesetCode: false
gavulc:
gactwr:
Defaults:
Offset: 0, -12
UseTilesetCode: true
@@ -667,7 +667,21 @@ gavulc:
Start: 2
ShadowStart: 5
Tick: 400
turret: gtctwr_b
idle-lights: gtctwr_a
Length: 6
Tick: 200
damaged-idle-lights: gtctwr_a
Length: 6
Tick: 200
make: gtctwrmk
Length: 11
ShadowStart: 11
turret-vulcan: gtctwr_b
Facings: 32
turret-rocket: gtctwr_c
Facings: 32
UseTilesetCode: false
turret-sam: gtctwr_d
Facings: 32
muzzle0: mgun-n
Length: *
@@ -693,74 +707,18 @@ gavulc:
muzzle7: mgun-ne
Length: *
UseTilesetCode: false
idle-lights: gtctwr_a
Length: 6
Tick: 200
damaged-idle-lights: gtctwr_a
Length: 6
Tick: 200
make: gtctwrmk
Length: 11
ShadowStart: 11
icon: twr1icon
icon: towricon
Offset: 0, 0
UseTilesetCode: false
gavulc:
icon: twr1icon
garock:
Defaults:
Offset: 0, -12
UseTilesetCode: true
idle: gtctwr
ShadowStart: 3
damaged-idle: gtctwr
Start: 1
ShadowStart: 4
dead: gtctwr
Start: 2
ShadowStart: 5
Tick: 400
turret: gtctwr_c
Facings: 32
idle-lights: gtctwr_a
Length: 6
Tick: 200
damaged-idle-lights: gtctwr_a
Length: 6
Tick: 200
make: gtctwrmk
Length: 11
ShadowStart: 11
icon: twr2icon
Offset: 0, 0
UseTilesetCode: false
gacsam:
Defaults:
Offset: 0, -12
UseTilesetCode: true
idle: gtctwr
ShadowStart: 3
damaged-idle: gtctwr
Start: 1
ShadowStart: 4
dead: gtctwr
Start: 2
ShadowStart: 5
Tick: 400
turret: gtctwr_d
Facings: 32
idle-lights: gtctwr_a
Length: 6
Tick: 200
damaged-idle-lights: gtctwr_a
Length: 6
Tick: 200
make: gtctwrmk
Length: 11
ShadowStart: 11
icon: twr3icon
Offset: 0, 0
UseTilesetCode: false
gahpad:
Defaults: