Start with randomized wind strength
This commit is contained in:
@@ -147,6 +147,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
this.world = world;
|
this.world = world;
|
||||||
targetWindStrengthIndex = info.ChangingWindLevel ? world.LocalRandom.Next(info.WindLevels.Length) : 0;
|
targetWindStrengthIndex = info.ChangingWindLevel ? world.LocalRandom.Next(info.WindLevels.Length) : 0;
|
||||||
windUpdateCountdown = world.LocalRandom.Next(info.WindTick[0], info.WindTick[1]);
|
windUpdateCountdown = world.LocalRandom.Next(info.WindTick[0], info.WindTick[1]);
|
||||||
|
windStrength = info.WindLevels[targetWindStrengthIndex];
|
||||||
}
|
}
|
||||||
|
|
||||||
void INotifyViewportZoomExtentsChanged.ViewportZoomExtentsChanged(float minZoom, float maxZoom)
|
void INotifyViewportZoomExtentsChanged.ViewportZoomExtentsChanged(float minZoom, float maxZoom)
|
||||||
|
|||||||
Reference in New Issue
Block a user