Use new mechanism for mod list

This commit is contained in:
Paul Chote
2011-05-22 17:09:36 +12:00
parent 078972e3be
commit 0c9692c0b1
2 changed files with 46 additions and 59 deletions

View File

@@ -29,24 +29,7 @@ namespace OpenRA.Mods.Cnc.Widgets
var panel = widget.GetWidget("MODS_PANEL");
var modList = panel.GetWidget<ScrollPanelWidget>("MOD_LIST");
var loadButton = panel.GetWidget<ButtonWidget>("LOAD_BUTTON");
loadButton.OnClick = () =>
{
// TODO: This is crap
var mods = new List<string>() { currentMod.Id };
var m = currentMod;
while (!string.IsNullOrEmpty(m.Requires))
{
m = Mod.AllMods[currentMod.Requires];
mods.Add(m.Id);
}
Game.RunAfterTick(() =>
{
Widget.CloseWindow();
onSwitch();
Game.InitializeWithMods(mods.ToArray());
});
};
loadButton.OnClick = () => LoadMod(currentMod.Id, onSwitch);
loadButton.IsDisabled = () => currentMod.Id == Game.CurrentMods.Keys.First();
panel.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => { Widget.CloseWindow(); onExit(); };
@@ -64,17 +47,23 @@ namespace OpenRA.Mods.Cnc.Widgets
item.GetWidget<LabelWidget>("AUTHOR").GetText = () => mod.Author;
modList.AddChild(item);
}
/*
// Server info
var infoPanel = panel.GetWidget("SERVER_INFO");
infoPanel.IsVisible = () => currentServer != null;
infoPanel.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
infoPanel.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => ServerBrowserDelegate.GenerateModsLabel(currentServer);
infoPanel.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
infoPanel.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () => GetPlayersLabel(currentServer);
*/
}
void LoadMod(string mod, Action onSwitch)
{
var mods = new List<string>();
while (!string.IsNullOrEmpty(mod))
{
mods.Add(mod);
mod = Mod.AllMods[mod].Requires;
}
Game.RunAfterTick(() =>
{
Widget.CloseWindow();
onSwitch();
Game.InitializeWithMods(mods.ToArray());
});
}
}
}

View File

@@ -38,13 +38,12 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
public static void DisplayModSelector()
{
var selector = Game.modData.WidgetLoader.LoadWidget( new WidgetArgs(), Widget.RootWidget, "QUICKMODSWITCHER" );
var switcher = selector.GetWidget<ButtonWidget>("SWITCHER");
var switcher = selector.GetWidget<DropDownButtonWidget>("SWITCHER");
switcher.OnMouseDown = _ => ShowModsDropDown(switcher);
switcher.GetText = ActiveModTitle;
selector.GetWidget<LabelWidget>("VERSION").GetText = ActiveModVersion;
}
static string ActiveModTitle()
{
var mod = Game.modData.Manifest.Mods[0];
@@ -57,37 +56,36 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
return Mod.AllMods[mod].Version;
}
static bool ShowModsDropDown(ButtonWidget selector)
static void LoadMod(string mod)
{
var dropDownOptions = new List<Pair<string, Action>>();
foreach (var kv in Mod.AllMods)
var mods = new List<string>();
while (!string.IsNullOrEmpty(mod))
{
var modList = new List<string>() { kv.Key };
var m = kv.Key;
while (!string.IsNullOrEmpty(Mod.AllMods[m].Requires))
{
m = Mod.AllMods[m].Requires;
modList.Add(m);
}
dropDownOptions.Add(new Pair<string, Action>( kv.Value.Title,
() =>
{
if (Game.CurrentMods.Keys.ToArray().SymmetricDifference(modList.ToArray()).Any())
Game.RunAfterTick(() => Game.InitializeWithMods( modList.ToArray() ) );
}
));
mods.Add(mod);
mod = Mod.AllMods[mod].Requires;
}
DropDownButtonWidget.ShowDropDown( selector,
dropDownOptions,
(ac, w) => new LabelWidget
{
Bounds = new Rectangle(0, 0, w, 24),
Text = " {0}".F(ac.First),
OnMouseUp = mi => { ac.Second(); return true; },
});
if (!Game.CurrentMods.Keys.ToArray().SymmetricDifference(mods.ToArray()).Any())
return;
Game.RunAfterTick(() =>
{
Game.InitializeWithMods(mods.ToArray());
});
}
static bool ShowModsDropDown(DropDownButtonWidget dropdown)
{
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (m, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => m == Game.CurrentMods.Keys.First(),
() => LoadMod(m));
item.GetWidget<LabelWidget>("LABEL").GetText = () => Mod.AllMods[m].Title;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, Mod.AllMods.Keys.ToList(), setupItem);
return true;
}