Reimplement UnitUpgradeCrate using IUpgradable.

This commit is contained in:
Paul Chote
2014-07-30 19:36:24 +12:00
parent bf5da145b0
commit 0ca5336072
4 changed files with 111 additions and 119 deletions

View File

@@ -9,6 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
{
@@ -16,15 +17,12 @@ namespace OpenRA.Mods.RA.Crates
public class UnitUpgradeCrateActionInfo : CrateActionInfo
{
[Desc("The upgrade to grant.")]
public readonly UnitUpgrade? Upgrade = null;
public readonly string[] Upgrades = {};
[Desc("The number of levels of the upgrade to grant.")]
public readonly int Levels = 1;
[Desc("The range to search for extra collectors in.","Extra collectors will also be granted the crate action.")]
[Desc("The range to search for extra collectors in.", "Extra collectors will also be granted the crate action.")]
public readonly WRange Range = new WRange(3);
[Desc("The maximum number of extra collectors to grant the crate action to.","-1 = no limit")]
[Desc("The maximum number of extra collectors to grant the crate action to.", "-1 = no limit")]
public readonly int MaxExtraCollectors = 4;
public override object Create(ActorInitializer init) { return new UnitUpgradeCrateAction(init.self, this); }
@@ -32,7 +30,7 @@ namespace OpenRA.Mods.RA.Crates
public class UnitUpgradeCrateAction : CrateAction
{
UnitUpgradeCrateActionInfo Info;
readonly UnitUpgradeCrateActionInfo Info;
public UnitUpgradeCrateAction(Actor self, UnitUpgradeCrateActionInfo info)
: base(self, info)
@@ -40,42 +38,45 @@ namespace OpenRA.Mods.RA.Crates
Info = info;
}
bool AcceptsUpgrade(Actor a)
{
return a.TraitsImplementing<IUpgradable>()
.Any(up => Info.Upgrades.Any(u => up.AcceptsUpgrade(u)));
}
void GrantActorUpgrades(Actor a)
{
foreach (var up in a.TraitsImplementing<IUpgradable>())
foreach (var u in Info.Upgrades)
if (up.AcceptsUpgrade(u))
up.UpgradeAvailable(a, u, true);
}
public override int GetSelectionShares(Actor collector)
{
var up = collector.TraitOrDefault<GainsUnitUpgrades>();
return up != null && up.CanGainUnitUpgrade(Info.Upgrade) ? info.SelectionShares : 0;
return AcceptsUpgrade(collector) ? info.SelectionShares : 0;
}
public override void Activate(Actor collector)
{
collector.World.AddFrameEndTask(w =>
{
var gainsStatBonuses = collector.TraitOrDefault<GainsUnitUpgrades>();
if (gainsStatBonuses != null)
gainsStatBonuses.GiveUnitUpgrade(Info.Upgrade, Info.Levels);
});
collector.World.AddFrameEndTask(w => GrantActorUpgrades(collector));
var inRange = self.World.FindActorsInCircle(self.CenterPosition, Info.Range);
inRange = inRange.Where(a =>
(a.Owner == collector.Owner) &&
(a != collector) &&
(a.TraitOrDefault<GainsUnitUpgrades>() != null) &&
(a.TraitOrDefault<GainsUnitUpgrades>().CanGainUnitUpgrade(Info.Upgrade)));
if (inRange.Any())
var actorsInRange = self.World.FindActorsInCircle(self.CenterPosition, Info.Range)
.Where(a => a != self && a.Owner == collector.Owner && AcceptsUpgrade(a));
if (actorsInRange.Any())
{
if (Info.MaxExtraCollectors > -1)
inRange = inRange.Take(Info.MaxExtraCollectors);
actorsInRange = actorsInRange.Take(Info.MaxExtraCollectors);
if (inRange.Any())
foreach (Actor actor in inRange)
collector.World.AddFrameEndTask(w =>
{
foreach (var a in actorsInRange)
{
actor.World.AddFrameEndTask(w =>
{
var gainsStatBonuses = actor.TraitOrDefault<GainsUnitUpgrades>();
if (gainsStatBonuses != null)
gainsStatBonuses.GiveUnitUpgrade(Info.Upgrade, Info.Levels);
});
if (!a.IsDead() && a.IsInWorld)
GrantActorUpgrades(a);
}
});
}
base.Activate(collector);

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@@ -0,0 +1,78 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("This actor has properties that upgrade when a specific criteria is met.")]
public class GainsStatUpgradesInfo : ITraitInfo
{
public readonly string FirepowerUpgrade = "firepower";
public readonly float[] FirepowerModifier = { 1.1f, 1.15f, 1.2f, 1.5f };
public readonly string ArmorUpgrade = "armor";
public readonly float[] ArmorModifier = { 1.1f, 1.2f, 1.3f, 1.5f };
public readonly string SpeedUpgrade = "speed";
public readonly decimal[] SpeedModifier = { 1.1m, 1.15m, 1.2m, 1.5m };
public object Create(ActorInitializer init) { return new GainsStatUpgrades(this); }
}
public class GainsStatUpgrades : IUpgradable, IFirepowerModifier, IDamageModifier, ISpeedModifier
{
readonly GainsStatUpgradesInfo info;
[Sync] int firepowerLevel = 0;
[Sync] int speedLevel = 0;
[Sync] int armorLevel = 0;
public GainsStatUpgrades(GainsStatUpgradesInfo info)
{
this.info = info;
}
public bool AcceptsUpgrade(string type)
{
return (type == info.FirepowerUpgrade && firepowerLevel < info.FirepowerModifier.Length)
|| (type == info.ArmorUpgrade && armorLevel < info.ArmorModifier.Length)
|| (type == info.SpeedUpgrade && speedLevel < info.SpeedModifier.Length);
}
public void UpgradeAvailable(Actor self, string type, bool available)
{
var mod = available ? 1 : -1;
if (type == info.FirepowerUpgrade)
firepowerLevel = (firepowerLevel + mod).Clamp(0, info.FirepowerModifier.Length);
else if (type == info.ArmorUpgrade)
armorLevel = (armorLevel + mod).Clamp(0, info.ArmorModifier.Length);
else if (type == info.SpeedUpgrade)
speedLevel = (speedLevel + mod).Clamp(0, info.SpeedModifier.Length);
}
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return armorLevel > 0 ? 1 / info.ArmorModifier[armorLevel - 1] : 1;
}
public float GetFirepowerModifier()
{
return firepowerLevel > 0 ? info.FirepowerModifier[firepowerLevel - 1] : 1;
}
public decimal GetSpeedModifier()
{
return speedLevel > 0 ? info.SpeedModifier[speedLevel - 1] : 1m;
}
}
}

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@@ -1,87 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("This actor has properties that upgrade when a specific criteria is met.")]
public class GainsUnitUpgradesInfo : ITraitInfo
{
public readonly int FirepowerMaxLevel = 15;
public readonly float FirepowerModifier = .2f;
public readonly int ArmorMaxLevel = 15;
public readonly float ArmorModifier = .2f;
public readonly int SpeedMaxLevel = 15;
public readonly decimal SpeedModifier = .2m;
// TODO: weapon range, rate of fire modifiers. potentially a vision modifier.
public object Create(ActorInitializer init) { return new GainsUnitUpgrades(this); }
}
public class GainsUnitUpgrades : IFirepowerModifier, IDamageModifier, ISpeedModifier
{
GainsUnitUpgradesInfo info;
[Sync] public int FirepowerLevel = 0;
[Sync] public int SpeedLevel = 0;
[Sync] public int ArmorLevel = 0;
public GainsUnitUpgrades(GainsUnitUpgradesInfo info)
{
this.info = info;
}
public bool CanGainUnitUpgrade(UnitUpgrade? upgrade)
{
if (upgrade == UnitUpgrade.Firepower)
return FirepowerLevel < info.FirepowerMaxLevel;
if (upgrade == UnitUpgrade.Armor)
return ArmorLevel < info.ArmorMaxLevel;
if (upgrade == UnitUpgrade.Speed)
return SpeedLevel < info.SpeedMaxLevel;
return false;
}
public void GiveUnitUpgrade(UnitUpgrade? upgrade, int numLevels)
{
if (upgrade == UnitUpgrade.Firepower)
FirepowerLevel = Math.Min(FirepowerLevel + numLevels, info.FirepowerMaxLevel);
else if (upgrade == UnitUpgrade.Armor)
ArmorLevel = Math.Min(ArmorLevel + numLevels, info.ArmorMaxLevel);
else if (upgrade == UnitUpgrade.Speed)
SpeedLevel = Math.Min(SpeedLevel + numLevels, info.SpeedMaxLevel);
}
public float GetFirepowerModifier()
{
return FirepowerLevel > 0 ? (1 + FirepowerLevel * info.FirepowerModifier) : 1;
}
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return ArmorLevel > 0 ? (1 / (1 + ArmorLevel * info.ArmorModifier)) : 1;
}
public decimal GetSpeedModifier()
{
return SpeedLevel > 0 ? (1m + SpeedLevel * info.SpeedModifier) : 1m;
}
}
public enum UnitUpgrade
{
Firepower = 0,
Armor = 1,
Speed = 2
}
}

View File

@@ -234,7 +234,6 @@
<Compile Include="Fake.cs" />
<Compile Include="FreeActor.cs" />
<Compile Include="GainsExperience.cs" />
<Compile Include="GainsUnitUpgrades.cs" />
<Compile Include="GivesBounty.cs" />
<Compile Include="GivesExperience.cs" />
<Compile Include="Guard.cs" />
@@ -552,6 +551,7 @@
<Compile Include="Graphics\VoxelActorPreview.cs" />
<Compile Include="GlobalUpgradable.cs" />
<Compile Include="Player\GlobalUpgradeManager.cs" />
<Compile Include="GainsStatUpgrades.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">