Reimplement UnitUpgradeCrate using IUpgradable.

This commit is contained in:
Paul Chote
2014-07-30 19:36:24 +12:00
parent bf5da145b0
commit 0ca5336072
4 changed files with 111 additions and 119 deletions

View File

@@ -234,7 +234,6 @@
<Compile Include="Fake.cs" />
<Compile Include="FreeActor.cs" />
<Compile Include="GainsExperience.cs" />
<Compile Include="GainsUnitUpgrades.cs" />
<Compile Include="GivesBounty.cs" />
<Compile Include="GivesExperience.cs" />
<Compile Include="Guard.cs" />
@@ -552,6 +551,7 @@
<Compile Include="Graphics\VoxelActorPreview.cs" />
<Compile Include="GlobalUpgradable.cs" />
<Compile Include="Player\GlobalUpgradeManager.cs" />
<Compile Include="GainsStatUpgrades.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">