Reimplement UnitUpgradeCrate using IUpgradable.
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@@ -234,7 +234,6 @@
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<Compile Include="Fake.cs" />
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<Compile Include="FreeActor.cs" />
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<Compile Include="GainsExperience.cs" />
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<Compile Include="GainsUnitUpgrades.cs" />
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<Compile Include="GivesBounty.cs" />
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<Compile Include="GivesExperience.cs" />
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<Compile Include="Guard.cs" />
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@@ -552,6 +551,7 @@
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="GlobalUpgradable.cs" />
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<Compile Include="Player\GlobalUpgradeManager.cs" />
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<Compile Include="GainsStatUpgrades.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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