Move Valued, CustomSellValue and CustomBuildTimeValue to Common
This commit is contained in:
@@ -99,6 +99,8 @@
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<Compile Include="Traits\BlocksBullets.cs" />
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<Compile Include="Traits\Immobile.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\CustomBuildTimeValue.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\Demolishable.cs" />
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<Compile Include="Traits\JamsMissiles.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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2
OpenRA.Mods.RA/Buildings/CustomBuildTimeValue.cs → OpenRA.Mods.Common/Traits/CustomBuildTimeValue.cs
Executable file → Normal file
2
OpenRA.Mods.RA/Buildings/CustomBuildTimeValue.cs → OpenRA.Mods.Common/Traits/CustomBuildTimeValue.cs
Executable file → Normal file
@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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namespace OpenRA.Mods.Common
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{
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[Desc("Overrides the build time calculated by actor value.")]
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public class CustomBuildTimeValueInfo : TraitInfo<CustomBuildTimeValue>
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2
OpenRA.Mods.RA/Buildings/CustomSellValue.cs → OpenRA.Mods.Common/Traits/CustomSellValue.cs
Executable file → Normal file
2
OpenRA.Mods.RA/Buildings/CustomSellValue.cs → OpenRA.Mods.Common/Traits/CustomSellValue.cs
Executable file → Normal file
@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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namespace OpenRA.Mods.Common
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{
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[Desc("Allow a non-standard sell/repair value to avoid buy-sell exploits.")]
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public class CustomSellValueInfo : TraitInfo<CustomSellValue>
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2
OpenRA.Mods.RA/Valued.cs → OpenRA.Mods.Common/Traits/Valued.cs
Executable file → Normal file
2
OpenRA.Mods.RA/Valued.cs → OpenRA.Mods.Common/Traits/Valued.cs
Executable file → Normal file
@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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[Desc("How much the unit is worth.")]
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public class ValuedInfo : TraitInfo<Valued>
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@@ -13,10 +13,11 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Power;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Mods.Common.Power;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Network;
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using OpenRA.Primitives;
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA.AI;
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using OpenRA.Traits;
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@@ -9,6 +9,7 @@
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#endregion
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using System;
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using OpenRA.Mods.Common;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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@@ -8,7 +8,7 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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@@ -12,6 +12,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -9,6 +9,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Primitives;
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@@ -9,7 +9,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using OpenRA.Mods.Common;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -164,8 +164,6 @@
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<Compile Include="CaptureNotification.cs" />
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<Compile Include="Buildings\Building.cs" />
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<Compile Include="Buildings\BuildingInfluence.cs" />
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<Compile Include="Buildings\CustomSellValue.cs" />
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<Compile Include="Buildings\CustomBuildTimeValue.cs" />
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<Compile Include="Buildings\DeadBuildingState.cs" />
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<Compile Include="Buildings\FootprintUtils.cs" />
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<Compile Include="Buildings\LineBuild.cs" />
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@@ -312,7 +310,6 @@
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<Compile Include="TransformOnPassenger.cs" />
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<Compile Include="Transforms.cs" />
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<Compile Include="Turreted.cs" />
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<Compile Include="Valued.cs" />
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<Compile Include="Widgets\Logic\KickSpectatorsLogic.cs" />
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<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\IngameMenuLogic.cs" />
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@@ -10,8 +10,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Power;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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@@ -11,8 +11,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Power;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -10,6 +10,7 @@
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using System.Linq;
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using Eluant;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Primitives;
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.UtilityCommands
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Power;
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using OpenRA.Network;
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using OpenRA.Traits;
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@@ -11,6 +11,7 @@
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Power;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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