Move Valued, CustomSellValue and CustomBuildTimeValue to Common
This commit is contained in:
39
OpenRA.Mods.Common/Traits/CustomBuildTimeValue.cs
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39
OpenRA.Mods.Common/Traits/CustomBuildTimeValue.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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[Desc("Overrides the build time calculated by actor value.")]
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public class CustomBuildTimeValueInfo : TraitInfo<CustomBuildTimeValue>
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{
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public readonly int Value = 0;
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}
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public class CustomBuildTimeValue { }
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public static class CustomBuildTimeValueExts
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{
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public static int GetBuildTime(this ActorInfo a)
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{
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var csv = a.Traits.GetOrDefault<CustomBuildTimeValueInfo>();
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if (csv != null)
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return csv.Value;
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var cost = a.Traits.Contains<ValuedInfo>() ? a.Traits.Get<ValuedInfo>().Cost : 0;
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var time = cost
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* (25 * 60) /* frames per min */
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/ 1000;
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return
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time;
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}
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}
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}
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36
OpenRA.Mods.Common/Traits/CustomSellValue.cs
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36
OpenRA.Mods.Common/Traits/CustomSellValue.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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[Desc("Allow a non-standard sell/repair value to avoid buy-sell exploits.")]
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public class CustomSellValueInfo : TraitInfo<CustomSellValue>
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{
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public readonly int Value = 0;
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}
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public class CustomSellValue { }
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public static class CustomSellValueExts
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{
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public static int GetSellValue( this Actor a )
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{
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var csv = a.Info.Traits.GetOrDefault<CustomSellValueInfo>();
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if (csv != null) return csv.Value;
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var valued = a.Info.Traits.GetOrDefault<ValuedInfo>();
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if (valued != null) return valued.Cost;
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return 0;
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}
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}
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}
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23
OpenRA.Mods.Common/Traits/Valued.cs
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23
OpenRA.Mods.Common/Traits/Valued.cs
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@@ -0,0 +1,23 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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[Desc("How much the unit is worth.")]
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public class ValuedInfo : TraitInfo<Valued>
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{
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[Desc("Used in production, but also for bounties so remember to set it > 0 even for NPCs.")]
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public readonly int Cost = 0;
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}
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public class Valued { }
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}
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