Dynamically position the timer so that it isn't cut off

This commit is contained in:
Scott_NZ
2012-09-29 01:51:39 +12:00
parent 43e99bf9f5
commit 0cd258f24f

View File

@@ -330,7 +330,7 @@ namespace OpenRA.Mods.RA.Missions
{ {
Sound.Play("timergo1.aud"); Sound.Play("timergo1.aud");
reinforcementsTimer = new CountdownTimer(ReinforcementsTicks, ReinforcementsTimerExpired); reinforcementsTimer = new CountdownTimer(ReinforcementsTicks, ReinforcementsTimerExpired);
reinforcementsTimerWidget = new CountdownTimerWidget(reinforcementsTimer, "Reinforcements arrive in", new float2(128, 96)); reinforcementsTimerWidget = new CountdownTimerWidget(reinforcementsTimer, "Reinforcements arrive in", new float2(Game.viewport.Width * 0.1f, Game.viewport.Height * 0.8f));
Ui.Root.AddChild(reinforcementsTimerWidget); Ui.Root.AddChild(reinforcementsTimerWidget);
} }