Dynamically position the timer so that it isn't cut off
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@@ -330,7 +330,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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{
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Sound.Play("timergo1.aud");
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Sound.Play("timergo1.aud");
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reinforcementsTimer = new CountdownTimer(ReinforcementsTicks, ReinforcementsTimerExpired);
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reinforcementsTimer = new CountdownTimer(ReinforcementsTicks, ReinforcementsTimerExpired);
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reinforcementsTimerWidget = new CountdownTimerWidget(reinforcementsTimer, "Reinforcements arrive in", new float2(128, 96));
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reinforcementsTimerWidget = new CountdownTimerWidget(reinforcementsTimer, "Reinforcements arrive in", new float2(Game.viewport.Width * 0.1f, Game.viewport.Height * 0.8f));
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Ui.Root.AddChild(reinforcementsTimerWidget);
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Ui.Root.AddChild(reinforcementsTimerWidget);
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}
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}
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