Add KopiLua/NLua to packaging scripts
This commit is contained in:
4
Makefile
4
Makefile
@@ -144,7 +144,7 @@ renderers: $(rcg_TARGET) $(rgl_TARGET) $(rsdl2_TARGET) $(rnull_TARGET) $(rsdl_TA
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##### Official Mods #####
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STD_MOD_LIBS = $(fileformats_TARGET) $(game_TARGET)
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STD_MOD_LIBS = $(fileformats_TARGET) $(game_TARGET) thirdparty/KopiLua.dll thirdparty/NLua.dll
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STD_MOD_DEPS = $(STD_MOD_LIBS) $(ralint_TARGET)
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# Red Alert
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@@ -338,6 +338,8 @@ install-core: default
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@$(INSTALL_PROGRAM) thirdparty/SharpFont.dll "$(DATA_INSTALL_DIR)"
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@$(CP) thirdparty/SharpFont.dll.config "$(DATA_INSTALL_DIR)"
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@$(INSTALL_PROGRAM) thirdparty/Mono.Nat.dll "$(DATA_INSTALL_DIR)"
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@$(INSTALL_PROGRAM) thirdparty/KopiLua.dll "$(DATA_INSTALL_DIR)"
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@$(INSTALL_PROGRAM) thirdparty/NLua.dll "$(DATA_INSTALL_DIR)"
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@echo "#!/bin/sh" > openra
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@echo 'BINDIR=$$(dirname $$(readlink -f $$0))' >> openra
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@@ -57,6 +57,10 @@ cp thirdparty/SDL2\#* packaging/built
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# Mono.NAT for UPnP support
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cp thirdparty/Mono.Nat.dll packaging/built
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# Lua
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cp thirdparty/KopiLua.dll packaging/built
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cp thirdparty/NLua.dll packaging/built
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# Copy game icon for windows package
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cp OpenRA.Game/OpenRA.ico packaging/built
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@@ -83,6 +83,8 @@ Section "Game" GAME
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File "${SRCDIR}\global mix database.dat"
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File "${SRCDIR}\GeoIP.dll"
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File "${SRCDIR}\GeoIP.dat"
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File "${SRCDIR}\KopiLua.dll"
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File "${SRCDIR}\NLua.dll"
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File OpenAL32.dll
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File SDL.dll
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File freetype6.dll
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@@ -201,6 +203,8 @@ Function ${UN}Clean
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Delete "$INSTDIR\global mix database.dat"
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Delete $INSTDIR\GeoIP.dat
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Delete $INSTDIR\GeoIP.dll
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Delete $INSTDIR\KopiLua.dll
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Delete $INSTDIR\NLua.dll
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Delete $INSTDIR\OpenAL32.dll
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Delete $INSTDIR\SDL.dll
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Delete $INSTDIR\freetype6.dll
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BIN
thirdparty/KopiLua.dll
vendored
Normal file
BIN
thirdparty/KopiLua.dll
vendored
Normal file
Binary file not shown.
BIN
thirdparty/NLua.dll
vendored
Normal file
BIN
thirdparty/NLua.dll
vendored
Normal file
Binary file not shown.
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