ore timing too

This commit is contained in:
Chris Forbes
2009-11-04 20:44:05 +13:00
parent db89136adf
commit 0d2b7eb855
2 changed files with 7 additions and 3 deletions

View File

@@ -99,10 +99,11 @@ namespace OpenRa.Game.Graphics
lineRenderer.Flush();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms) Tick {1} ({3:F1} ms)",
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms) Tick {1} ({3:F1} ms) Ore ({4:F1} ms)",
Game.RenderFrame, Game.orderManager.FrameNumber,
Game.RenderTime * 1000,
Game.TickTime * 1000), new int2(5, 5), Color.White);
Game.TickTime * 1000,
Game.OreTime * 1000), new int2(5, 5), Color.White);
}
const float conditionYellow = 0.5f; /* todo: get these from gamerules */