ore timing too
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@@ -99,10 +99,11 @@ namespace OpenRa.Game.Graphics
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lineRenderer.Flush();
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renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms) Tick {1} ({3:F1} ms)",
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renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms) Tick {1} ({3:F1} ms) Ore ({4:F1} ms)",
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Game.RenderFrame, Game.orderManager.FrameNumber,
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Game.RenderTime * 1000,
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Game.TickTime * 1000), new int2(5, 5), Color.White);
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Game.TickTime * 1000,
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Game.OreTime * 1000), new int2(5, 5), Color.White);
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}
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const float conditionYellow = 0.5f; /* todo: get these from gamerules */
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