timing
This commit is contained in:
@@ -82,6 +82,8 @@ namespace OpenRa.Game
|
||||
PlaySound("intro.aud", false);
|
||||
|
||||
skipMakeAnims = false;
|
||||
|
||||
sw = new Stopwatch();
|
||||
}
|
||||
|
||||
static void LoadMapBuildings( IniFile mapfile )
|
||||
@@ -139,6 +141,10 @@ namespace OpenRa.Game
|
||||
const int oreFrequency = 1;
|
||||
static int oreTicks = oreFrequency;
|
||||
public static int RenderFrame = 0;
|
||||
public static double RenderTime = 0.0;
|
||||
public static double TickTime = 0.0;
|
||||
|
||||
public static Stopwatch sw;
|
||||
|
||||
public static void Tick()
|
||||
{
|
||||
@@ -146,6 +152,7 @@ namespace OpenRa.Game
|
||||
int dt = t - lastTime;
|
||||
if( dt >= timestep )
|
||||
{
|
||||
sw.Reset();
|
||||
lastTime += timestep;
|
||||
|
||||
if( orderManager.Tick() )
|
||||
@@ -163,11 +170,15 @@ namespace OpenRa.Game
|
||||
foreach( var player in players.Values )
|
||||
player.Tick();
|
||||
}
|
||||
|
||||
TickTime = sw.ElapsedTime();
|
||||
}
|
||||
|
||||
sw.Reset();
|
||||
++RenderFrame;
|
||||
viewport.cursor = controller.ChooseCursor();
|
||||
viewport.DrawRegions();
|
||||
RenderTime = sw.ElapsedTime();
|
||||
}
|
||||
|
||||
public static bool IsCellBuildable(int2 a, UnitMovementType umt)
|
||||
|
||||
@@ -99,7 +99,10 @@ namespace OpenRa.Game.Graphics
|
||||
|
||||
lineRenderer.Flush();
|
||||
|
||||
renderer.DrawText(string.Format("RenderFrame {0} Tick {1}", Game.RenderFrame, Game.orderManager.FrameNumber), new int2(5, 5), Color.White);
|
||||
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms) Tick {1} ({3:F1} ms)",
|
||||
Game.RenderFrame, Game.orderManager.FrameNumber,
|
||||
Game.RenderTime * 1000,
|
||||
Game.TickTime * 1000), new int2(5, 5), Color.White);
|
||||
}
|
||||
|
||||
const float conditionYellow = 0.5f; /* todo: get these from gamerules */
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="GameRules\TechTree.cs" />
|
||||
<Compile Include="OrderManager.cs" />
|
||||
<Compile Include="Stopwatch.cs" />
|
||||
<Compile Include="Traits\AcceptsOre.cs" />
|
||||
<Compile Include="Traits\Activities\Activity.cs" />
|
||||
<Compile Include="Traits\Activities\DeliverOre.cs" />
|
||||
|
||||
37
OpenRa.Game/Stopwatch.cs
Normal file
37
OpenRa.Game/Stopwatch.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
class Stopwatch
|
||||
{
|
||||
[DllImport("kernel32.dll")]
|
||||
static extern bool QueryPerformanceCounter(out long value);
|
||||
[DllImport("kernel32.dll")]
|
||||
static extern bool QueryPerformanceFrequency(out long frequency);
|
||||
|
||||
long freq, start;
|
||||
|
||||
public Stopwatch()
|
||||
{
|
||||
QueryPerformanceFrequency(out freq);
|
||||
QueryPerformanceCounter(out start);
|
||||
}
|
||||
|
||||
public double ElapsedTime()
|
||||
{
|
||||
long current;
|
||||
QueryPerformanceCounter(out current);
|
||||
|
||||
return (current - start) / (double)freq;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
QueryPerformanceCounter(out start);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user