Merge pull request #6756 from RoosterDragon/release-more-buffers
Release more sheet buffers
This commit is contained in:
@@ -62,8 +62,10 @@ namespace OpenRA.Graphics
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public void Preload()
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{
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SpriteCache.SheetBuilder.Current.CreateBuffer();
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foreach (var unitSeq in sequences.Value.Values)
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foreach (var seq in unitSeq.Value.Values) { }
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SpriteCache.SheetBuilder.Current.ReleaseBuffer();
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}
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}
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@@ -25,14 +25,16 @@ namespace OpenRA.Graphics
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byte[] data;
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public readonly Size Size;
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public byte[] Data { get { return data ?? texture.GetData(); } }
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public bool Buffered { get { return data != null; } }
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public byte[] GetData()
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{
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CreateBuffer();
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return data;
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}
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public bool Buffered { get { return data != null || texture == null; } }
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public Sheet(Size size, bool buffered)
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public Sheet(Size size)
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{
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Size = size;
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if (buffered)
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data = new byte[4 * Size.Width * Size.Height];
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}
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public Sheet(ITexture texture)
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@@ -61,29 +63,27 @@ namespace OpenRA.Graphics
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ReleaseBuffer();
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}
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public ITexture Texture
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public ITexture GetTexture()
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{
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// This is only called from the main thread but 'dirty'
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// is set from other threads too via CommitData().
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get
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{
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GenerateTexture();
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return texture;
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}
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GenerateTexture();
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return texture;
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}
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void GenerateTexture()
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{
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if (texture == null)
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lock (textureLock)
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{
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texture = Game.Renderer.Device.CreateTexture();
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dirty = true;
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}
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if (Buffered)
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{
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lock (textureLock)
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if (texture == null)
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{
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texture = Game.Renderer.Device.CreateTexture();
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dirty = true;
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}
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if (data != null)
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{
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if (dirty)
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{
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texture.SetData(data, Size.Width, Size.Height);
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@@ -97,7 +97,7 @@ namespace OpenRA.Graphics
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public Bitmap AsBitmap()
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{
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var d = Data;
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var d = GetData();
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var dataStride = 4 * Size.Width;
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var bitmap = new Bitmap(Size.Width, Size.Height);
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@@ -112,7 +112,7 @@ namespace OpenRA.Graphics
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public Bitmap AsBitmap(TextureChannel channel, IPalette pal)
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{
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var d = Data;
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var d = GetData();
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var dataStride = 4 * Size.Width;
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var bitmap = new Bitmap(Size.Width, Size.Height);
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var channelOffset = (int)channel;
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@@ -139,22 +139,44 @@ namespace OpenRA.Graphics
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return bitmap;
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}
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public void CreateBuffer()
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{
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lock (textureLock)
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{
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if (data != null)
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return;
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if (texture == null)
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data = new byte[4 * Size.Width * Size.Height];
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else
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data = texture.GetData();
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releaseBufferOnCommit = false;
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}
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}
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public void CommitData()
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{
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if (!Buffered)
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throw new InvalidOperationException(
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"This sheet is unbuffered. You cannot call CommitData on an unbuffered sheet. " +
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"If you need to completely replace the texture data you should set data into the texture directly. " +
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"If you need to make only small changes to the texture data consider creating a buffered sheet instead.");
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lock (textureLock)
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dirty = true;
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CommitData(false);
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}
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public void ReleaseBuffer()
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{
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CommitData(true);
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}
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void CommitData(bool releaseBuffer)
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{
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lock (textureLock)
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releaseBufferOnCommit = true;
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{
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if (!Buffered)
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throw new InvalidOperationException(
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"This sheet is unbuffered. You cannot call CommitData on an unbuffered sheet. " +
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"If you need to completely replace the texture data you should set data into the texture directly. " +
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"If you need to make only small changes to the texture data consider creating a buffered sheet instead.");
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dirty = true;
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if (releaseBuffer)
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releaseBufferOnCommit = true;
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}
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}
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}
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Graphics
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public static Sheet AllocateSheet()
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{
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return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize), true);
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return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));
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}
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public SheetBuilder(SheetType t)
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@@ -118,7 +118,7 @@ namespace OpenRA.Graphics
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unsafe
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{
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var p = (byte*)bitmap.Buffer;
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var dest = s.sheet.Data;
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var dest = s.sheet.GetData();
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var destStride = s.sheet.Size.Width * 4;
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for (var j = 0; j < s.size.Y; j++)
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@@ -32,7 +32,7 @@ namespace OpenRA.Graphics
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{
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if (nv > 0)
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{
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shader.SetTexture("DiffuseTexture", currentSheet.Texture);
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shader.SetTexture("DiffuseTexture", currentSheet.GetTexture());
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renderer.Device.SetBlendMode(currentBlend);
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shader.Render(() =>
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@@ -109,7 +109,7 @@ namespace OpenRA.Graphics
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public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet)
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{
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shader.SetTexture("DiffuseTexture", sheet.Texture);
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shader.SetTexture("DiffuseTexture", sheet.GetTexture());
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renderer.Device.SetBlendMode(BlendMode.Alpha);
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shader.Render(() => renderer.DrawBatch(buffer, start, length, type));
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renderer.Device.SetBlendMode(BlendMode.None);
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@@ -33,7 +33,7 @@ namespace OpenRA.Graphics
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throw new SheetOverflowException("Terrain sheet overflow. Try increasing the tileset SheetSize parameter.");
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allocated = true;
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return new Sheet(new Size(tileset.SheetSize, tileset.SheetSize), true);
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return new Sheet(new Size(tileset.SheetSize, tileset.SheetSize));
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};
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sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
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@@ -43,7 +43,7 @@ namespace OpenRA.Graphics
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public static void FastCopyIntoChannel(Sprite dest, byte[] src) { FastCopyIntoChannel(dest, 0, src); }
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public static void FastCopyIntoChannel(Sprite dest, int channelOffset, byte[] src)
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{
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var data = dest.sheet.Data;
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var data = dest.sheet.GetData();
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var srcStride = dest.bounds.Width;
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var destStride = dest.sheet.Size.Width * 4;
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var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel + channelOffset];
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@@ -64,7 +64,7 @@ namespace OpenRA.Graphics
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public static void FastCopyIntoSprite(Sprite dest, Bitmap src)
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{
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var data = dest.sheet.Data;
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var data = dest.sheet.GetData();
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var dataStride = dest.sheet.Size.Width * 4;
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var x = dest.bounds.Left * 4;
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var width = dest.bounds.Width * 4;
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@@ -257,7 +257,7 @@ namespace OpenRA.Graphics
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float[] ambientLight, float[] diffuseLight,
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int colorPalette, int normalsPalette)
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{
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shader.SetTexture("DiffuseTexture", renderData.Sheet.Texture);
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shader.SetTexture("DiffuseTexture", renderData.Sheet.GetTexture());
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shader.SetVec("PaletteRows", (colorPalette + 0.5f) / HardwarePalette.MaxPalettes,
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(normalsPalette + 0.5f) / HardwarePalette.MaxPalettes);
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shader.SetMatrix("TransformMatrix", t);
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@@ -28,6 +28,7 @@ namespace OpenRA
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readonly ModData modData;
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readonly SheetBuilder sheetBuilder;
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Thread previewLoaderThread;
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bool previewLoaderThreadShutDown = true;
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object syncRoot = new object();
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Queue<MapPreview> generateMinimap = new Queue<MapPreview>();
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@@ -135,13 +136,20 @@ namespace OpenRA
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var maxKeepAlive = 5000 / emptyDelay;
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var keepAlive = maxKeepAlive;
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while (keepAlive-- > 0)
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for (;;)
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{
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List<MapPreview> todo;
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lock (syncRoot)
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{
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todo = generateMinimap.Where(p => p.GetMinimap() == null).ToList();
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generateMinimap.Clear();
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if (keepAlive > 0)
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keepAlive--;
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if (keepAlive == 0 && todo.Count == 0)
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{
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previewLoaderThreadShutDown = true;
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break;
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}
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}
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if (todo.Count == 0)
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{
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@@ -170,20 +178,38 @@ namespace OpenRA
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Thread.Sleep(Environment.ProcessorCount == 1 ? 25 : 5);
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}
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}
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sheetBuilder.Current.ReleaseBuffer();
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// The buffer is not fully reclaimed until changes are written out to the texture.
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// We will access the texture in order to force changes to be written out, allowing the buffer to be freed.
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Game.RunAfterTick(() => sheetBuilder.Current.GetTexture());
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Log.Write("debug", "MapCache.LoadAsyncInternal ended");
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}
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public void CacheMinimap(MapPreview preview)
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{
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bool launchPreviewLoaderThread;
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lock (syncRoot)
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generateMinimap.Enqueue(preview);
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if (previewLoaderThread == null || !previewLoaderThread.IsAlive)
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{
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previewLoaderThread = new Thread(LoadAsyncInternal);
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previewLoaderThread.IsBackground = true;
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previewLoaderThread.Start();
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generateMinimap.Enqueue(preview);
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launchPreviewLoaderThread = previewLoaderThreadShutDown;
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previewLoaderThreadShutDown = false;
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}
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if (launchPreviewLoaderThread)
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Game.RunAfterTick(() =>
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{
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// Wait for any existing thread to exit before starting a new one.
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if (previewLoaderThread != null)
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previewLoaderThread.Join();
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sheetBuilder.Current.CreateBuffer();
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previewLoaderThread = new Thread(LoadAsyncInternal)
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{
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Name = "Map Preview Loader",
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IsBackground = true
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};
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previewLoaderThread.Start();
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});
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}
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public MapPreview this[string key]
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@@ -61,10 +61,10 @@ namespace OpenRA.Widgets
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var size = Math.Max(video.Width, video.Height);
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var textureSize = Exts.NextPowerOf2(size);
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var videoSheet = new Sheet(new Size(textureSize, textureSize), false);
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var videoSheet = new Sheet(new Size(textureSize, textureSize));
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videoSheet.Texture.ScaleFilter = TextureScaleFilter.Linear;
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videoSheet.Texture.SetData(video.FrameData);
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videoSheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
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videoSheet.GetTexture().SetData(video.FrameData);
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videoSprite = new Sprite(videoSheet,
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new Rectangle(
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@@ -89,8 +89,8 @@ namespace OpenRA.Widgets
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for (var y = 0; y < scaledHeight; y += 2)
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overlay[y, 0] = black;
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var overlaySheet = new Sheet(new Size(1, Exts.NextPowerOf2(scaledHeight)), false);
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overlaySheet.Texture.SetData(overlay);
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var overlaySheet = new Sheet(new Size(1, Exts.NextPowerOf2(scaledHeight)));
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overlaySheet.GetTexture().SetData(overlay);
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overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, scaledHeight), TextureChannel.Alpha);
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}
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@@ -117,7 +117,7 @@ namespace OpenRA.Widgets
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while (nextFrame > video.CurrentFrame)
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{
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video.AdvanceFrame();
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videoSprite.sheet.Texture.SetData(video.FrameData);
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videoSprite.sheet.GetTexture().SetData(video.FrameData);
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skippedFrames++;
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}
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@@ -185,7 +185,7 @@ namespace OpenRA.Widgets
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paused = true;
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Sound.StopVideo();
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video.Reset();
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videoSprite.sheet.Texture.SetData(video.FrameData);
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videoSprite.sheet.GetTexture().SetData(video.FrameData);
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world.AddFrameEndTask(_ => onComplete());
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}
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}
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@@ -51,8 +51,8 @@ namespace OpenRA.Mods.Common.Widgets
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back = new byte[4*256*256];
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var rect = new Rectangle((int)(255*SRange[0]), (int)(255*(1 - VRange[1])), (int)(255*(SRange[1] - SRange[0]))+1, (int)(255*(VRange[1] - VRange[0])) + 1);
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var mixerSheet = new Sheet(new Size(256, 256), false);
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mixerSheet.Texture.SetData(front, 256, 256);
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var mixerSheet = new Sheet(new Size(256, 256));
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mixerSheet.GetTexture().SetData(front, 256, 256);
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mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.Alpha);
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}
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@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Widgets
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{
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try
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{
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mixerSprite.sheet.Texture.SetData(front, 256, 256);
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mixerSprite.sheet.GetTexture().SetData(front, 256, 256);
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}
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finally
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{
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Widgets
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using (var hueBitmap = new Bitmap(256, 256))
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{
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var hueSheet = new Sheet(new Size(256, 256), false);
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var hueSheet = new Sheet(new Size(256, 256));
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hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.Alpha);
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var bitmapData = hueBitmap.LockBits(hueBitmap.Bounds(),
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Widgets
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*(c + h) = HSLColor.FromHSV(h / 255f, 1, 1).RGB.ToArgb();
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}
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hueBitmap.UnlockBits(bitmapData);
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hueSheet.Texture.SetData(hueBitmap);
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hueSheet.GetTexture().SetData(hueBitmap);
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}
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}
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@@ -73,14 +73,14 @@ namespace OpenRA.Mods.Common.Widgets
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{
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var r = new Rectangle(0, 0, width, height);
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var s = new Size(terrainBitmap.Width, terrainBitmap.Height);
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var terrainSheet = new Sheet(s, false);
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terrainSheet.Texture.SetData(terrainBitmap);
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var terrainSheet = new Sheet(s);
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terrainSheet.GetTexture().SetData(terrainBitmap);
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terrainSprite = new Sprite(terrainSheet, r, TextureChannel.Alpha);
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// Data is set in Tick()
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customTerrainSprite = new Sprite(new Sheet(s, false), r, TextureChannel.Alpha);
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actorSprite = new Sprite(new Sheet(s, false), r, TextureChannel.Alpha);
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shroudSprite = new Sprite(new Sheet(s, false), r, TextureChannel.Alpha);
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customTerrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
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actorSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
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shroudSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
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}
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}
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@@ -203,16 +203,16 @@ namespace OpenRA.Mods.Common.Widgets
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{
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updateTicks = 12;
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using (var bitmap = Minimap.CustomTerrainBitmap(world))
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customTerrainSprite.sheet.Texture.SetData(bitmap);
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customTerrainSprite.sheet.GetTexture().SetData(bitmap);
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}
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if (updateTicks == 8)
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using (var bitmap = Minimap.ActorsBitmap(world))
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actorSprite.sheet.Texture.SetData(bitmap);
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actorSprite.sheet.GetTexture().SetData(bitmap);
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if (updateTicks == 4)
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using (var bitmap = Minimap.ShroudBitmap(world))
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shroudSprite.sheet.Texture.SetData(bitmap);
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shroudSprite.sheet.GetTexture().SetData(bitmap);
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// Enable/Disable the radar
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var enabled = IsEnabled();
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Block a user