Merge pull request #6756 from RoosterDragon/release-more-buffers

Release more sheet buffers
This commit is contained in:
obrakmann
2014-11-29 17:47:06 +01:00
13 changed files with 115 additions and 65 deletions

View File

@@ -62,8 +62,10 @@ namespace OpenRA.Graphics
public void Preload()
{
SpriteCache.SheetBuilder.Current.CreateBuffer();
foreach (var unitSeq in sequences.Value.Values)
foreach (var seq in unitSeq.Value.Values) { }
SpriteCache.SheetBuilder.Current.ReleaseBuffer();
}
}

View File

@@ -25,14 +25,16 @@ namespace OpenRA.Graphics
byte[] data;
public readonly Size Size;
public byte[] Data { get { return data ?? texture.GetData(); } }
public bool Buffered { get { return data != null; } }
public byte[] GetData()
{
CreateBuffer();
return data;
}
public bool Buffered { get { return data != null || texture == null; } }
public Sheet(Size size, bool buffered)
public Sheet(Size size)
{
Size = size;
if (buffered)
data = new byte[4 * Size.Width * Size.Height];
}
public Sheet(ITexture texture)
@@ -61,29 +63,27 @@ namespace OpenRA.Graphics
ReleaseBuffer();
}
public ITexture Texture
public ITexture GetTexture()
{
// This is only called from the main thread but 'dirty'
// is set from other threads too via CommitData().
get
{
GenerateTexture();
return texture;
}
GenerateTexture();
return texture;
}
void GenerateTexture()
{
if (texture == null)
lock (textureLock)
{
texture = Game.Renderer.Device.CreateTexture();
dirty = true;
}
if (Buffered)
{
lock (textureLock)
if (texture == null)
{
texture = Game.Renderer.Device.CreateTexture();
dirty = true;
}
if (data != null)
{
if (dirty)
{
texture.SetData(data, Size.Width, Size.Height);
@@ -97,7 +97,7 @@ namespace OpenRA.Graphics
public Bitmap AsBitmap()
{
var d = Data;
var d = GetData();
var dataStride = 4 * Size.Width;
var bitmap = new Bitmap(Size.Width, Size.Height);
@@ -112,7 +112,7 @@ namespace OpenRA.Graphics
public Bitmap AsBitmap(TextureChannel channel, IPalette pal)
{
var d = Data;
var d = GetData();
var dataStride = 4 * Size.Width;
var bitmap = new Bitmap(Size.Width, Size.Height);
var channelOffset = (int)channel;
@@ -139,22 +139,44 @@ namespace OpenRA.Graphics
return bitmap;
}
public void CreateBuffer()
{
lock (textureLock)
{
if (data != null)
return;
if (texture == null)
data = new byte[4 * Size.Width * Size.Height];
else
data = texture.GetData();
releaseBufferOnCommit = false;
}
}
public void CommitData()
{
if (!Buffered)
throw new InvalidOperationException(
"This sheet is unbuffered. You cannot call CommitData on an unbuffered sheet. " +
"If you need to completely replace the texture data you should set data into the texture directly. " +
"If you need to make only small changes to the texture data consider creating a buffered sheet instead.");
lock (textureLock)
dirty = true;
CommitData(false);
}
public void ReleaseBuffer()
{
CommitData(true);
}
void CommitData(bool releaseBuffer)
{
lock (textureLock)
releaseBufferOnCommit = true;
{
if (!Buffered)
throw new InvalidOperationException(
"This sheet is unbuffered. You cannot call CommitData on an unbuffered sheet. " +
"If you need to completely replace the texture data you should set data into the texture directly. " +
"If you need to make only small changes to the texture data consider creating a buffered sheet instead.");
dirty = true;
if (releaseBuffer)
releaseBufferOnCommit = true;
}
}
}
}

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Graphics
public static Sheet AllocateSheet()
{
return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize), true);
return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));
}
public SheetBuilder(SheetType t)

View File

@@ -118,7 +118,7 @@ namespace OpenRA.Graphics
unsafe
{
var p = (byte*)bitmap.Buffer;
var dest = s.sheet.Data;
var dest = s.sheet.GetData();
var destStride = s.sheet.Size.Width * 4;
for (var j = 0; j < s.size.Y; j++)

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Graphics
{
if (nv > 0)
{
shader.SetTexture("DiffuseTexture", currentSheet.Texture);
shader.SetTexture("DiffuseTexture", currentSheet.GetTexture());
renderer.Device.SetBlendMode(currentBlend);
shader.Render(() =>
@@ -109,7 +109,7 @@ namespace OpenRA.Graphics
public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet)
{
shader.SetTexture("DiffuseTexture", sheet.Texture);
shader.SetTexture("DiffuseTexture", sheet.GetTexture());
renderer.Device.SetBlendMode(BlendMode.Alpha);
shader.Render(() => renderer.DrawBatch(buffer, start, length, type));
renderer.Device.SetBlendMode(BlendMode.None);

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Graphics
throw new SheetOverflowException("Terrain sheet overflow. Try increasing the tileset SheetSize parameter.");
allocated = true;
return new Sheet(new Size(tileset.SheetSize, tileset.SheetSize), true);
return new Sheet(new Size(tileset.SheetSize, tileset.SheetSize));
};
sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Graphics
public static void FastCopyIntoChannel(Sprite dest, byte[] src) { FastCopyIntoChannel(dest, 0, src); }
public static void FastCopyIntoChannel(Sprite dest, int channelOffset, byte[] src)
{
var data = dest.sheet.Data;
var data = dest.sheet.GetData();
var srcStride = dest.bounds.Width;
var destStride = dest.sheet.Size.Width * 4;
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel + channelOffset];
@@ -64,7 +64,7 @@ namespace OpenRA.Graphics
public static void FastCopyIntoSprite(Sprite dest, Bitmap src)
{
var data = dest.sheet.Data;
var data = dest.sheet.GetData();
var dataStride = dest.sheet.Size.Width * 4;
var x = dest.bounds.Left * 4;
var width = dest.bounds.Width * 4;

View File

@@ -257,7 +257,7 @@ namespace OpenRA.Graphics
float[] ambientLight, float[] diffuseLight,
int colorPalette, int normalsPalette)
{
shader.SetTexture("DiffuseTexture", renderData.Sheet.Texture);
shader.SetTexture("DiffuseTexture", renderData.Sheet.GetTexture());
shader.SetVec("PaletteRows", (colorPalette + 0.5f) / HardwarePalette.MaxPalettes,
(normalsPalette + 0.5f) / HardwarePalette.MaxPalettes);
shader.SetMatrix("TransformMatrix", t);

View File

@@ -28,6 +28,7 @@ namespace OpenRA
readonly ModData modData;
readonly SheetBuilder sheetBuilder;
Thread previewLoaderThread;
bool previewLoaderThreadShutDown = true;
object syncRoot = new object();
Queue<MapPreview> generateMinimap = new Queue<MapPreview>();
@@ -135,13 +136,20 @@ namespace OpenRA
var maxKeepAlive = 5000 / emptyDelay;
var keepAlive = maxKeepAlive;
while (keepAlive-- > 0)
for (;;)
{
List<MapPreview> todo;
lock (syncRoot)
{
todo = generateMinimap.Where(p => p.GetMinimap() == null).ToList();
generateMinimap.Clear();
if (keepAlive > 0)
keepAlive--;
if (keepAlive == 0 && todo.Count == 0)
{
previewLoaderThreadShutDown = true;
break;
}
}
if (todo.Count == 0)
{
@@ -170,20 +178,38 @@ namespace OpenRA
Thread.Sleep(Environment.ProcessorCount == 1 ? 25 : 5);
}
}
sheetBuilder.Current.ReleaseBuffer();
// The buffer is not fully reclaimed until changes are written out to the texture.
// We will access the texture in order to force changes to be written out, allowing the buffer to be freed.
Game.RunAfterTick(() => sheetBuilder.Current.GetTexture());
Log.Write("debug", "MapCache.LoadAsyncInternal ended");
}
public void CacheMinimap(MapPreview preview)
{
bool launchPreviewLoaderThread;
lock (syncRoot)
generateMinimap.Enqueue(preview);
if (previewLoaderThread == null || !previewLoaderThread.IsAlive)
{
previewLoaderThread = new Thread(LoadAsyncInternal);
previewLoaderThread.IsBackground = true;
previewLoaderThread.Start();
generateMinimap.Enqueue(preview);
launchPreviewLoaderThread = previewLoaderThreadShutDown;
previewLoaderThreadShutDown = false;
}
if (launchPreviewLoaderThread)
Game.RunAfterTick(() =>
{
// Wait for any existing thread to exit before starting a new one.
if (previewLoaderThread != null)
previewLoaderThread.Join();
sheetBuilder.Current.CreateBuffer();
previewLoaderThread = new Thread(LoadAsyncInternal)
{
Name = "Map Preview Loader",
IsBackground = true
};
previewLoaderThread.Start();
});
}
public MapPreview this[string key]

View File

@@ -61,10 +61,10 @@ namespace OpenRA.Widgets
var size = Math.Max(video.Width, video.Height);
var textureSize = Exts.NextPowerOf2(size);
var videoSheet = new Sheet(new Size(textureSize, textureSize), false);
var videoSheet = new Sheet(new Size(textureSize, textureSize));
videoSheet.Texture.ScaleFilter = TextureScaleFilter.Linear;
videoSheet.Texture.SetData(video.FrameData);
videoSheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
videoSheet.GetTexture().SetData(video.FrameData);
videoSprite = new Sprite(videoSheet,
new Rectangle(
@@ -89,8 +89,8 @@ namespace OpenRA.Widgets
for (var y = 0; y < scaledHeight; y += 2)
overlay[y, 0] = black;
var overlaySheet = new Sheet(new Size(1, Exts.NextPowerOf2(scaledHeight)), false);
overlaySheet.Texture.SetData(overlay);
var overlaySheet = new Sheet(new Size(1, Exts.NextPowerOf2(scaledHeight)));
overlaySheet.GetTexture().SetData(overlay);
overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, scaledHeight), TextureChannel.Alpha);
}
@@ -117,7 +117,7 @@ namespace OpenRA.Widgets
while (nextFrame > video.CurrentFrame)
{
video.AdvanceFrame();
videoSprite.sheet.Texture.SetData(video.FrameData);
videoSprite.sheet.GetTexture().SetData(video.FrameData);
skippedFrames++;
}
@@ -185,7 +185,7 @@ namespace OpenRA.Widgets
paused = true;
Sound.StopVideo();
video.Reset();
videoSprite.sheet.Texture.SetData(video.FrameData);
videoSprite.sheet.GetTexture().SetData(video.FrameData);
world.AddFrameEndTask(_ => onComplete());
}
}

View File

@@ -51,8 +51,8 @@ namespace OpenRA.Mods.Common.Widgets
back = new byte[4*256*256];
var rect = new Rectangle((int)(255*SRange[0]), (int)(255*(1 - VRange[1])), (int)(255*(SRange[1] - SRange[0]))+1, (int)(255*(VRange[1] - VRange[0])) + 1);
var mixerSheet = new Sheet(new Size(256, 256), false);
mixerSheet.Texture.SetData(front, 256, 256);
var mixerSheet = new Sheet(new Size(256, 256));
mixerSheet.GetTexture().SetData(front, 256, 256);
mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.Alpha);
}
@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Widgets
{
try
{
mixerSprite.sheet.Texture.SetData(front, 256, 256);
mixerSprite.sheet.GetTexture().SetData(front, 256, 256);
}
finally
{

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Widgets
using (var hueBitmap = new Bitmap(256, 256))
{
var hueSheet = new Sheet(new Size(256, 256), false);
var hueSheet = new Sheet(new Size(256, 256));
hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.Alpha);
var bitmapData = hueBitmap.LockBits(hueBitmap.Bounds(),
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Widgets
*(c + h) = HSLColor.FromHSV(h / 255f, 1, 1).RGB.ToArgb();
}
hueBitmap.UnlockBits(bitmapData);
hueSheet.Texture.SetData(hueBitmap);
hueSheet.GetTexture().SetData(hueBitmap);
}
}

View File

@@ -73,14 +73,14 @@ namespace OpenRA.Mods.Common.Widgets
{
var r = new Rectangle(0, 0, width, height);
var s = new Size(terrainBitmap.Width, terrainBitmap.Height);
var terrainSheet = new Sheet(s, false);
terrainSheet.Texture.SetData(terrainBitmap);
var terrainSheet = new Sheet(s);
terrainSheet.GetTexture().SetData(terrainBitmap);
terrainSprite = new Sprite(terrainSheet, r, TextureChannel.Alpha);
// Data is set in Tick()
customTerrainSprite = new Sprite(new Sheet(s, false), r, TextureChannel.Alpha);
actorSprite = new Sprite(new Sheet(s, false), r, TextureChannel.Alpha);
shroudSprite = new Sprite(new Sheet(s, false), r, TextureChannel.Alpha);
customTerrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
actorSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
shroudSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
}
}
@@ -203,16 +203,16 @@ namespace OpenRA.Mods.Common.Widgets
{
updateTicks = 12;
using (var bitmap = Minimap.CustomTerrainBitmap(world))
customTerrainSprite.sheet.Texture.SetData(bitmap);
customTerrainSprite.sheet.GetTexture().SetData(bitmap);
}
if (updateTicks == 8)
using (var bitmap = Minimap.ActorsBitmap(world))
actorSprite.sheet.Texture.SetData(bitmap);
actorSprite.sheet.GetTexture().SetData(bitmap);
if (updateTicks == 4)
using (var bitmap = Minimap.ShroudBitmap(world))
shroudSprite.sheet.Texture.SetData(bitmap);
shroudSprite.sheet.GetTexture().SetData(bitmap);
// Enable/Disable the radar
var enabled = IsEnabled();