Add TS Laser Fences.
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@@ -75,6 +75,7 @@ NAAPWR:
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PowerTooltip:
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SelectionDecorations:
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VisualBounds: 100, 74, 0, -12
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ProvidesPrerequisite@buildingname:
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NAHAND:
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Inherits: ^Building
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@@ -41,6 +41,111 @@ NAGATE_B:
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Tooltip:
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Name: Nod Gate
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NAPOST:
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Inherits: ^Building
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 1001
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Prerequisites: naapwr, ~structures.nod
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Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
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Valued:
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Cost: 200
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Tooltip:
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Name: Laser Fence
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Health:
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HP: 300
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Armor:
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Type: Concrete
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LineBuild:
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Range: 10
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NodeTypes: laserfencenode
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SegmentType: nafnce
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SegmentsRequireNode: true
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WithMakeAnimation:
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Condition: make-animation-playing
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Selectable:
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Bounds: 42, 44, 0, -12
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LineBuildNode:
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Types: laserfencenode
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Power:
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Amount: -25
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RevealsShroud:
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Range: 4c0
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !disabled
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Sequence: lights
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WithIdleOverlay@CHAINOFLIGHTS:
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RequiresCondition: !disabled
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Sequence: chainoflights
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CanPowerDown:
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IndicatorPalette: mouse
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PowerupSpeech: EnablePower
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PowerdownSpeech: DisablePower
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RequiresPower:
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GrantConditionOnDisabled:
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Condition: disabled
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LineBuildSegmentExternalCondition:
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RequiresCondition: !disabled && !make-animation-playing
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Condition: active-posts
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NAFNCE:
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Inherits: ^Wall
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Valued:
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Cost: 50
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Laser Fence
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LineBuild:
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NodeTypes: laserfence
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LineBuildNode:
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Types: laserfence
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-Crushable:
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-Sellable:
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-Targetable:
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-Building:
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EnergyWall:
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ActiveCondition: active-posts == 2
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Weapon: LaserFence
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GrantConditionOnLineBuildDirection@X:
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Direction: X
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Condition: laserfence-direction-x
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GrantConditionOnLineBuildDirection@Y:
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Direction: Y
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Condition: laserfence-direction-y
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-WithWallSpriteBody:
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CustomSelectionSize:
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CustomBounds: 48, 24
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ExternalCondition@ACTIVE:
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Condition: active-posts
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WithWallSpriteBody@XENABLED:
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RequiresCondition: laserfence-direction-x && active-posts == 2
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Type: laserfence
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Sequence: enabled-x
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WithWallSpriteBody@YENABLED:
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RequiresCondition: laserfence-direction-y && active-posts == 2
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Type: laserfence
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Sequence: enabled-y
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WithSpriteBody@XDISABLED:
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RequiresCondition: laserfence-direction-x && active-posts < 2
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Sequence: disabled-x
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WithSpriteBody@YDISABLED:
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RequiresCondition: laserfence-direction-y && active-posts < 2
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Sequence: disabled-y
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BlocksProjectiles:
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RequiresCondition: active-posts == 2
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Height: 640
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DamageMultiplier: # Prevent all normal damage, but still allows direct kills from the post
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Modifier: 0
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Explodes:
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Weapon: BuildingExplosions
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EmptyWeapon: BuildingExplosions
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Type: Footprint
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ThrowsShrapnel@SMALL:
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Weapons: SmallDebris
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Pieces: 0, 1
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Range: 2c0, 5c0
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NALASR:
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Inherits: ^Defense
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Valued:
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@@ -859,6 +859,90 @@ nagate_b:
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UseTilesetCode: false
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-DepthSprite:
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napost:
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Defaults:
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Offset: 0, -12, 13
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UseTilesetCode: true
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DepthSprite: isodepth.shp
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idle:
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Start: 0
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ShadowStart: 3
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damaged-idle:
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Start: 1
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ShadowStart: 4
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lights: napost_b
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Start: 0
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Length: 7
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ShadowStart: 14
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Tick: 80
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damaged-lights: napost_b
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Start: 7
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Length: 7
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ShadowStart: 21
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Tick: 80
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chainoflights: napost_a
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Start: 0
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Length: 12
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ShadowStart: 24
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Tick: 80
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damaged-chainoflights: napost_a
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Start: 12
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Length: 12
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ShadowStart: 36
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Tick: 80
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dead:
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Start: 2
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Tick: 400
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ShadowStart: 5
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make: napostmk
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Start: 0
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Length: 12
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ShadowStart: 12
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emp-overlay: emp_fx01
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Length: *
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Offset: 0, 0, 25
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UseTilesetCode: false
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ZOffset: 512
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BlendMode: Additive
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-DepthSprite:
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icon: lasricon
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Offset: 0, 0
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UseTilesetCode: false
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-DepthSprite:
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nafnce:
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Defaults:
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Offset: 0, -12, 13
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UseTilesetCode: true
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DepthSprite: isodepth.shp
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idle:
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Length: 1
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disabled-x:
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Start: 8
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Length: 1
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Offset: 0, -12, 1
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ZRamp: 1
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-DepthSprite:
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disabled-y:
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Start: 12
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Length: 1
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Offset: 0, -12, 1
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ZRamp: 1
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-DepthSprite:
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enabled-x:
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Frames: 3,3,1,1,3,3,1,1,2,2,0,0,2,2,0,0
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Length: 16
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enabled-y:
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Frames: 7,5,7,5,6,4,6,4,7,5,7,5,6,4,6,4
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Length: 16
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emp-overlay: emp_fx01
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Length: *
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Offset: 0, 0, 25
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UseTilesetCode: false
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ZOffset: 512
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BlendMode: Additive
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-DepthSprite:
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nawall:
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Defaults:
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Offset: 0, -12, 12
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@@ -198,3 +198,10 @@ TurretLaserFire:
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SecondaryBeamColor: FF000030
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Warhead@1Dam: SpreadDamage
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Damage: 30
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LaserFence:
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Projectile: InstantHit
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Warhead@1Dam: TargetDamage
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DebugOverlayColor: FF0000
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Damage: 99999
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DamageTypes: FireDeath
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