Fixed incorrect voice lines for Generic-, Vehicle-, Moebius- and CommandoVoice.

Signed-off-by: VonNah <vonnahora@gmail.com>
This commit is contained in:
VonNah
2021-01-20 14:49:21 +01:00
committed by Smittytron
parent dc11b82fc9
commit 0e33d08384
5 changed files with 96 additions and 29 deletions

View File

@@ -1,11 +1,12 @@
GenericVoice:
Variants:
nod: .v01,.v03
gdi: .v01,.v03
nod: .v01, .v03
gdi: .v01, .v03
Voices:
Select: await1,ready,report1,yessir1
Action: ackno,affirm1,noprob,ritaway,roger,ugotit
Die: nuyell1,nuyell4,nuyell5,nuyell6
Select: ackno, await1, ready, report1, yessir1
Action: affirm1, ritaway, ugotit, roger, movout1
Attack: affirm1, ritaway, ugotit, noprob, yessir1
Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
Burned: yell1
Zapped: nuyell3
Poisoned: nuyell12
@@ -13,18 +14,19 @@ GenericVoice:
VehicleVoice:
Variants:
nod: .v00,.v02
gdi: .v00,.v02
nod: .v00, .v02
gdi: .v00, .v02
Voices:
Select: vehic1,yessir1,report1,await1,unit1
Action: ackno,affirm1,movout1
Unload: movout1
Select: vehic1, yessir1, await1, unit1, report1
Action: ackno, affirm1, movout1
Attack: ackno, affirm1, yessir1
Unload: movout1, affirm1
CivilianMaleVoice:
Voices:
Select: guyyeah1
Action: guyokay1
Die: nuyell1,nuyell4,nuyell5,nuyell6
Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
Burned: yell1
Zapped: nuyell3
Poisoned: nuyell12
@@ -33,33 +35,31 @@ CivilianFemaleVoice:
Voices:
Select: girlyeah
Action: girlokay
Die: nuyell1,nuyell4,nuyell5,nuyell6
Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
Burned: yell1
Zapped: nuyell3
Poisoned: nuyell12
MoebiusVoice:
Voices:
Select: mcomnd1,mhello1,myes1,mhmmm1,mthanks1
Move: myesyes1,mplan3,mtiber1,mcourse1
Action: myesyes1,mplan3,mtiber1,mcourse1
Die: nuyell1,nuyell4,nuyell5,nuyell6
Select: mcomnd1, mhello1, myes1, mhmmm1
Action: myesyes1, mcourse1, mthanks1, mtiber1, mplan3
Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
Burned: yell1
Zapped: nuyell3
Poisoned: nuyell12
CommandoVoice:
Voices:
Select: yeah1,yes1,yo1
Move: cmon1,onit1,gotit1
Attack: onit1,gotit1,noprblm1
Select: yeah1, yes1, yo1
Action: onit1, gotit1, noprblm1
Demolish: bombit1
Die: ramyell1
Burned: ramyell1
Zapped: ramyell1
Poisoned: ramyell1
Build: rokroll1
Kill: keepem1,laugh1,lefty1,tuffguy1
Build: rokroll1, cmon1
Kill: keepem1, laugh1, lefty1, tuffguy1
DinoVoice:
Voices:

View File

@@ -42,6 +42,7 @@ TRAN:
Cargo:
Types: Infantry
MaxWeight: 10
UnloadVoice: Unload
AfterUnloadDelay: 40
SpawnActorOnDeath:
Actor: TRAN.Husk
@@ -84,6 +85,10 @@ HELI:
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AutoTarget:
ScanRadius: 4
AttackAircraft:
@@ -149,6 +154,10 @@ ORCA:
Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213
PauseOnCondition: !ammo
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AutoTarget:
ScanRadius: 5
AttackAircraft:

View File

@@ -22,6 +22,10 @@ E1:
ScanRadius: 4
Armament:
Weapon: M16
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
WithInfantryBody:
IdleSequences: idle1,idle2,idle3,idle4
DefaultAttackSequence: shoot
@@ -52,6 +56,10 @@ E2:
Weapon: Grenade
LocalOffset: 0,0,427
FireDelay: 15
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
TakeCover:
ProneOffset: 300,0,-227
WithInfantryBody:
@@ -87,6 +95,10 @@ E3:
Weapon: Rockets
LocalOffset: 256,43,341
FireDelay: 5
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
TakeCover:
ProneOffset: 180,0,-200
WithInfantryBody:
@@ -119,6 +131,10 @@ E4:
LocalOffset: 341,0,256
FireDelay: 3
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
TakeCover:
ProneOffset: 190,0,-198
WithMuzzleOverlay:
@@ -153,6 +169,10 @@ E5:
LocalOffset: 341,0,256
FireDelay: 3
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
TakeCover:
ProneOffset: 190,0,-190
WithMuzzleOverlay:
@@ -210,14 +230,10 @@ RMBO:
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Mobile:
Speed: 68
Voice: Move
Guard:
Voice: Move
Health:
HP: 15000
Passenger:
CustomPipType: red
Voice: Move
RevealsShroud:
Range: 6c0
AutoTarget:
@@ -227,10 +243,6 @@ RMBO:
Voice: Demolish
Armament:
Weapon: Sniper
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
WithInfantryBody:
DefaultAttackSequence: shoot
IdleSequences: idle1,idle2,idle3

View File

@@ -24,6 +24,10 @@ BOAT:
Armament:
Weapon: BoatMissile
LocalOffset: 85,-85,0, 85,85,0
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTDGunboatTurreted:
-QuantizeFacingsFromSequence:
BodyOrientation:
@@ -79,6 +83,7 @@ LST:
Cargo:
Types: disabled
MaxWeight: 5
UnloadVoice: Unload
PassengerFacing: 0
LoadingCondition: notmobile
RejectsOrders:

View File

@@ -29,6 +29,7 @@ MCV:
Facing: 432
TransformSounds: constru2.aud, hvydoor1.aud
NoTransformNotification: BuildingCannotPlaceAudio
Voice: Unload
MustBeDestroyed:
RequiredForShortGame: true
BaseBuilding:
@@ -152,6 +153,10 @@ APC:
RevokeDelay: 18
RevokeOnNewTarget: False
RevokeAll: True
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
@@ -162,6 +167,7 @@ APC:
Cargo:
Types: Infantry
MaxWeight: 5
UnloadVoice: Unload
LoadingCondition: notmobile
Explodes:
Weapon: UnitExplodeBig
@@ -205,6 +211,9 @@ ARTY:
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
Voice: Attack
AttackMove:
Voice: Attack
WithMuzzleOverlay:
AutoTarget:
InitialStanceAI: Defend
@@ -249,6 +258,9 @@ FTNK:
LocalOffset: 512,128,42, 512,-128,42
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
WithMuzzleOverlay:
Explodes:
Weapon: FlametankExplode
@@ -292,6 +304,10 @@ BGGY:
Weapon: MachineGun
LocalOffset: 171,0,43
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
@@ -333,6 +349,9 @@ BIKE:
LocalOffset: -128, -170, 170, -128, 170, 170
LocalYaw: 100, -100
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
SpawnActorOnDeath:
Actor: BIKE.Husk
OwnerType: InternalName
@@ -372,6 +391,10 @@ JEEP:
Weapon: MachineGunH
LocalOffset: 171,0,85
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
@@ -415,6 +438,10 @@ LTNK:
RecoilRecovery: 17
LocalOffset: 720,0,90
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
@@ -457,6 +484,10 @@ MTNK:
RecoilRecovery: 26
LocalOffset: 768,0,90
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
@@ -514,6 +545,10 @@ HTNK:
LocalYaw: -100, 100
Recoil: 10
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted:
WithMuzzleOverlay:
ChangesHealth:
@@ -571,6 +606,9 @@ MSAM:
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
Voice: Attack
AttackMove:
Voice: Attack
WithSpriteTurret:
Explodes:
Weapon: UnitExplodeMech
@@ -685,6 +723,9 @@ STNK:
Weapon: 227mm.stnkAA
LocalOffset: 213,43,128, 213,-43,128
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire