Fixed incorrect voice lines for Generic-, Vehicle-, Moebius- and CommandoVoice.

Signed-off-by: VonNah <vonnahora@gmail.com>
This commit is contained in:
VonNah
2021-01-20 14:49:21 +01:00
committed by Smittytron
parent dc11b82fc9
commit 0e33d08384
5 changed files with 96 additions and 29 deletions

View File

@@ -3,9 +3,10 @@ GenericVoice:
nod: .v01, .v03 nod: .v01, .v03
gdi: .v01, .v03 gdi: .v01, .v03
Voices: Voices:
Select: await1,ready,report1,yessir1 Select: ackno, await1, ready, report1, yessir1
Action: ackno,affirm1,noprob,ritaway,roger,ugotit Action: affirm1, ritaway, ugotit, roger, movout1
Die: nuyell1,nuyell4,nuyell5,nuyell6 Attack: affirm1, ritaway, ugotit, noprob, yessir1
Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
Burned: yell1 Burned: yell1
Zapped: nuyell3 Zapped: nuyell3
Poisoned: nuyell12 Poisoned: nuyell12
@@ -16,15 +17,16 @@ VehicleVoice:
nod: .v00, .v02 nod: .v00, .v02
gdi: .v00, .v02 gdi: .v00, .v02
Voices: Voices:
Select: vehic1,yessir1,report1,await1,unit1 Select: vehic1, yessir1, await1, unit1, report1
Action: ackno, affirm1, movout1 Action: ackno, affirm1, movout1
Unload: movout1 Attack: ackno, affirm1, yessir1
Unload: movout1, affirm1
CivilianMaleVoice: CivilianMaleVoice:
Voices: Voices:
Select: guyyeah1 Select: guyyeah1
Action: guyokay1 Action: guyokay1
Die: nuyell1,nuyell4,nuyell5,nuyell6 Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
Burned: yell1 Burned: yell1
Zapped: nuyell3 Zapped: nuyell3
Poisoned: nuyell12 Poisoned: nuyell12
@@ -33,17 +35,16 @@ CivilianFemaleVoice:
Voices: Voices:
Select: girlyeah Select: girlyeah
Action: girlokay Action: girlokay
Die: nuyell1,nuyell4,nuyell5,nuyell6 Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
Burned: yell1 Burned: yell1
Zapped: nuyell3 Zapped: nuyell3
Poisoned: nuyell12 Poisoned: nuyell12
MoebiusVoice: MoebiusVoice:
Voices: Voices:
Select: mcomnd1,mhello1,myes1,mhmmm1,mthanks1 Select: mcomnd1, mhello1, myes1, mhmmm1
Move: myesyes1,mplan3,mtiber1,mcourse1 Action: myesyes1, mcourse1, mthanks1, mtiber1, mplan3
Action: myesyes1,mplan3,mtiber1,mcourse1 Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
Die: nuyell1,nuyell4,nuyell5,nuyell6
Burned: yell1 Burned: yell1
Zapped: nuyell3 Zapped: nuyell3
Poisoned: nuyell12 Poisoned: nuyell12
@@ -51,14 +52,13 @@ MoebiusVoice:
CommandoVoice: CommandoVoice:
Voices: Voices:
Select: yeah1, yes1, yo1 Select: yeah1, yes1, yo1
Move: cmon1,onit1,gotit1 Action: onit1, gotit1, noprblm1
Attack: onit1,gotit1,noprblm1
Demolish: bombit1 Demolish: bombit1
Die: ramyell1 Die: ramyell1
Burned: ramyell1 Burned: ramyell1
Zapped: ramyell1 Zapped: ramyell1
Poisoned: ramyell1 Poisoned: ramyell1
Build: rokroll1 Build: rokroll1, cmon1
Kill: keepem1, laugh1, lefty1, tuffguy1 Kill: keepem1, laugh1, lefty1, tuffguy1
DinoVoice: DinoVoice:

View File

@@ -42,6 +42,7 @@ TRAN:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 10 MaxWeight: 10
UnloadVoice: Unload
AfterUnloadDelay: 40 AfterUnloadDelay: 40
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: TRAN.Husk Actor: TRAN.Husk
@@ -84,6 +85,10 @@ HELI:
LocalOffset: 128,-213,-85, 128,213,-85 LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle MuzzleSequence: muzzle
PauseOnCondition: !ammo PauseOnCondition: !ammo
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AutoTarget: AutoTarget:
ScanRadius: 4 ScanRadius: 4
AttackAircraft: AttackAircraft:
@@ -149,6 +154,10 @@ ORCA:
Weapon: OrcaAAMissiles Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213 LocalOffset: 427,-171,-213, 427,171,-213
PauseOnCondition: !ammo PauseOnCondition: !ammo
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AutoTarget: AutoTarget:
ScanRadius: 5 ScanRadius: 5
AttackAircraft: AttackAircraft:

View File

@@ -22,6 +22,10 @@ E1:
ScanRadius: 4 ScanRadius: 4
Armament: Armament:
Weapon: M16 Weapon: M16
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2,idle3,idle4 IdleSequences: idle1,idle2,idle3,idle4
DefaultAttackSequence: shoot DefaultAttackSequence: shoot
@@ -52,6 +56,10 @@ E2:
Weapon: Grenade Weapon: Grenade
LocalOffset: 0,0,427 LocalOffset: 0,0,427
FireDelay: 15 FireDelay: 15
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
TakeCover: TakeCover:
ProneOffset: 300,0,-227 ProneOffset: 300,0,-227
WithInfantryBody: WithInfantryBody:
@@ -87,6 +95,10 @@ E3:
Weapon: Rockets Weapon: Rockets
LocalOffset: 256,43,341 LocalOffset: 256,43,341
FireDelay: 5 FireDelay: 5
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
TakeCover: TakeCover:
ProneOffset: 180,0,-200 ProneOffset: 180,0,-200
WithInfantryBody: WithInfantryBody:
@@ -119,6 +131,10 @@ E4:
LocalOffset: 341,0,256 LocalOffset: 341,0,256
FireDelay: 3 FireDelay: 3
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
TakeCover: TakeCover:
ProneOffset: 190,0,-198 ProneOffset: 190,0,-198
WithMuzzleOverlay: WithMuzzleOverlay:
@@ -153,6 +169,10 @@ E5:
LocalOffset: 341,0,256 LocalOffset: 341,0,256
FireDelay: 3 FireDelay: 3
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
TakeCover: TakeCover:
ProneOffset: 190,0,-190 ProneOffset: 190,0,-190
WithMuzzleOverlay: WithMuzzleOverlay:
@@ -210,14 +230,10 @@ RMBO:
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Mobile: Mobile:
Speed: 68 Speed: 68
Voice: Move
Guard:
Voice: Move
Health: Health:
HP: 15000 HP: 15000
Passenger: Passenger:
CustomPipType: red CustomPipType: red
Voice: Move
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
AutoTarget: AutoTarget:
@@ -227,10 +243,6 @@ RMBO:
Voice: Demolish Voice: Demolish
Armament: Armament:
Weapon: Sniper Weapon: Sniper
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
WithInfantryBody: WithInfantryBody:
DefaultAttackSequence: shoot DefaultAttackSequence: shoot
IdleSequences: idle1,idle2,idle3 IdleSequences: idle1,idle2,idle3

View File

@@ -24,6 +24,10 @@ BOAT:
Armament: Armament:
Weapon: BoatMissile Weapon: BoatMissile
LocalOffset: 85,-85,0, 85,85,0 LocalOffset: 85,-85,0, 85,85,0
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTDGunboatTurreted: AttackTDGunboatTurreted:
-QuantizeFacingsFromSequence: -QuantizeFacingsFromSequence:
BodyOrientation: BodyOrientation:
@@ -79,6 +83,7 @@ LST:
Cargo: Cargo:
Types: disabled Types: disabled
MaxWeight: 5 MaxWeight: 5
UnloadVoice: Unload
PassengerFacing: 0 PassengerFacing: 0
LoadingCondition: notmobile LoadingCondition: notmobile
RejectsOrders: RejectsOrders:

View File

@@ -29,6 +29,7 @@ MCV:
Facing: 432 Facing: 432
TransformSounds: constru2.aud, hvydoor1.aud TransformSounds: constru2.aud, hvydoor1.aud
NoTransformNotification: BuildingCannotPlaceAudio NoTransformNotification: BuildingCannotPlaceAudio
Voice: Unload
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: true RequiredForShortGame: true
BaseBuilding: BaseBuilding:
@@ -152,6 +153,10 @@ APC:
RevokeDelay: 18 RevokeDelay: 18
RevokeOnNewTarget: False RevokeOnNewTarget: False
RevokeAll: True RevokeAll: True
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
@@ -162,6 +167,7 @@ APC:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
UnloadVoice: Unload
LoadingCondition: notmobile LoadingCondition: notmobile
Explodes: Explodes:
Weapon: UnitExplodeBig Weapon: UnitExplodeBig
@@ -205,6 +211,9 @@ ARTY:
AttackFrontal: AttackFrontal:
TargetFrozenActors: True TargetFrozenActors: True
ForceFireIgnoresActors: True ForceFireIgnoresActors: True
Voice: Attack
AttackMove:
Voice: Attack
WithMuzzleOverlay: WithMuzzleOverlay:
AutoTarget: AutoTarget:
InitialStanceAI: Defend InitialStanceAI: Defend
@@ -249,6 +258,9 @@ FTNK:
LocalOffset: 512,128,42, 512,-128,42 LocalOffset: 512,128,42, 512,-128,42
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal: AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
WithMuzzleOverlay: WithMuzzleOverlay:
Explodes: Explodes:
Weapon: FlametankExplode Weapon: FlametankExplode
@@ -292,6 +304,10 @@ BGGY:
Weapon: MachineGun Weapon: MachineGun
LocalOffset: 171,0,43 LocalOffset: 171,0,43
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
@@ -333,6 +349,9 @@ BIKE:
LocalOffset: -128, -170, 170, -128, 170, 170 LocalOffset: -128, -170, 170, -128, 170, 170
LocalYaw: 100, -100 LocalYaw: 100, -100
AttackFrontal: AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: BIKE.Husk Actor: BIKE.Husk
OwnerType: InternalName OwnerType: InternalName
@@ -372,6 +391,10 @@ JEEP:
Weapon: MachineGunH Weapon: MachineGunH
LocalOffset: 171,0,85 LocalOffset: 171,0,85
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
@@ -415,6 +438,10 @@ LTNK:
RecoilRecovery: 17 RecoilRecovery: 17
LocalOffset: 720,0,90 LocalOffset: 720,0,90
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
@@ -457,6 +484,10 @@ MTNK:
RecoilRecovery: 26 RecoilRecovery: 26
LocalOffset: 768,0,90 LocalOffset: 768,0,90
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
@@ -514,6 +545,10 @@ HTNK:
LocalYaw: -100, 100 LocalYaw: -100, 100
Recoil: 10 Recoil: 10
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
ChangesHealth: ChangesHealth:
@@ -571,6 +606,9 @@ MSAM:
AttackFrontal: AttackFrontal:
TargetFrozenActors: True TargetFrozenActors: True
ForceFireIgnoresActors: True ForceFireIgnoresActors: True
Voice: Attack
AttackMove:
Voice: Attack
WithSpriteTurret: WithSpriteTurret:
Explodes: Explodes:
Weapon: UnitExplodeMech Weapon: UnitExplodeMech
@@ -685,6 +723,9 @@ STNK:
Weapon: 227mm.stnkAA Weapon: 227mm.stnkAA
LocalOffset: 213,43,128, 213,-43,128 LocalOffset: 213,43,128, 213,-43,128
AttackFrontal: AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
InitialStanceAI: ReturnFire InitialStanceAI: ReturnFire