Fixed incorrect voice lines for Generic-, Vehicle-, Moebius- and CommandoVoice.
Signed-off-by: VonNah <vonnahora@gmail.com>
This commit is contained in:
@@ -3,9 +3,10 @@ GenericVoice:
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nod: .v01, .v03
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nod: .v01, .v03
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gdi: .v01, .v03
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gdi: .v01, .v03
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Voices:
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Voices:
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Select: await1,ready,report1,yessir1
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Select: ackno, await1, ready, report1, yessir1
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Action: ackno,affirm1,noprob,ritaway,roger,ugotit
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Action: affirm1, ritaway, ugotit, roger, movout1
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Die: nuyell1,nuyell4,nuyell5,nuyell6
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Attack: affirm1, ritaway, ugotit, noprob, yessir1
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Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
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Burned: yell1
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Burned: yell1
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Zapped: nuyell3
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Zapped: nuyell3
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Poisoned: nuyell12
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Poisoned: nuyell12
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@@ -16,15 +17,16 @@ VehicleVoice:
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nod: .v00, .v02
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nod: .v00, .v02
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gdi: .v00, .v02
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gdi: .v00, .v02
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Voices:
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Voices:
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Select: vehic1,yessir1,report1,await1,unit1
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Select: vehic1, yessir1, await1, unit1, report1
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Action: ackno, affirm1, movout1
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Action: ackno, affirm1, movout1
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Unload: movout1
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Attack: ackno, affirm1, yessir1
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Unload: movout1, affirm1
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CivilianMaleVoice:
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CivilianMaleVoice:
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Voices:
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Voices:
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Select: guyyeah1
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Select: guyyeah1
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Action: guyokay1
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Action: guyokay1
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Die: nuyell1,nuyell4,nuyell5,nuyell6
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Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
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Burned: yell1
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Burned: yell1
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Zapped: nuyell3
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Zapped: nuyell3
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Poisoned: nuyell12
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Poisoned: nuyell12
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@@ -33,17 +35,16 @@ CivilianFemaleVoice:
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Voices:
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Voices:
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Select: girlyeah
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Select: girlyeah
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Action: girlokay
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Action: girlokay
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Die: nuyell1,nuyell4,nuyell5,nuyell6
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Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
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Burned: yell1
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Burned: yell1
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Zapped: nuyell3
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Zapped: nuyell3
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Poisoned: nuyell12
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Poisoned: nuyell12
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MoebiusVoice:
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MoebiusVoice:
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Voices:
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Voices:
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Select: mcomnd1,mhello1,myes1,mhmmm1,mthanks1
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Select: mcomnd1, mhello1, myes1, mhmmm1
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Move: myesyes1,mplan3,mtiber1,mcourse1
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Action: myesyes1, mcourse1, mthanks1, mtiber1, mplan3
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Action: myesyes1,mplan3,mtiber1,mcourse1
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Die: nuyell1, nuyell3, nuyell4, nuyell5, nuyell6
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Die: nuyell1,nuyell4,nuyell5,nuyell6
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Burned: yell1
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Burned: yell1
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Zapped: nuyell3
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Zapped: nuyell3
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Poisoned: nuyell12
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Poisoned: nuyell12
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@@ -51,14 +52,13 @@ MoebiusVoice:
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CommandoVoice:
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CommandoVoice:
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Voices:
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Voices:
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Select: yeah1, yes1, yo1
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Select: yeah1, yes1, yo1
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Move: cmon1,onit1,gotit1
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Action: onit1, gotit1, noprblm1
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Attack: onit1,gotit1,noprblm1
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Demolish: bombit1
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Demolish: bombit1
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Die: ramyell1
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Die: ramyell1
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Burned: ramyell1
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Burned: ramyell1
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Zapped: ramyell1
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Zapped: ramyell1
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Poisoned: ramyell1
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Poisoned: ramyell1
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Build: rokroll1
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Build: rokroll1, cmon1
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Kill: keepem1, laugh1, lefty1, tuffguy1
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Kill: keepem1, laugh1, lefty1, tuffguy1
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DinoVoice:
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DinoVoice:
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@@ -42,6 +42,7 @@ TRAN:
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Cargo:
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Cargo:
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Types: Infantry
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Types: Infantry
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MaxWeight: 10
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MaxWeight: 10
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UnloadVoice: Unload
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AfterUnloadDelay: 40
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AfterUnloadDelay: 40
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: TRAN.Husk
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Actor: TRAN.Husk
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@@ -84,6 +85,10 @@ HELI:
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LocalOffset: 128,-213,-85, 128,213,-85
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LocalOffset: 128,-213,-85, 128,213,-85
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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PauseOnCondition: !ammo
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PauseOnCondition: !ammo
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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AutoTarget:
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AutoTarget:
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ScanRadius: 4
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ScanRadius: 4
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AttackAircraft:
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AttackAircraft:
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@@ -149,6 +154,10 @@ ORCA:
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Weapon: OrcaAAMissiles
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Weapon: OrcaAAMissiles
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LocalOffset: 427,-171,-213, 427,171,-213
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LocalOffset: 427,-171,-213, 427,171,-213
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PauseOnCondition: !ammo
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PauseOnCondition: !ammo
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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AutoTarget:
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AutoTarget:
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ScanRadius: 5
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ScanRadius: 5
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AttackAircraft:
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AttackAircraft:
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@@ -22,6 +22,10 @@ E1:
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ScanRadius: 4
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ScanRadius: 4
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Armament:
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Armament:
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Weapon: M16
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Weapon: M16
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3,idle4
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IdleSequences: idle1,idle2,idle3,idle4
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DefaultAttackSequence: shoot
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DefaultAttackSequence: shoot
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@@ -52,6 +56,10 @@ E2:
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Weapon: Grenade
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Weapon: Grenade
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LocalOffset: 0,0,427
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LocalOffset: 0,0,427
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FireDelay: 15
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FireDelay: 15
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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TakeCover:
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TakeCover:
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ProneOffset: 300,0,-227
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ProneOffset: 300,0,-227
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WithInfantryBody:
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WithInfantryBody:
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@@ -87,6 +95,10 @@ E3:
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Weapon: Rockets
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Weapon: Rockets
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LocalOffset: 256,43,341
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LocalOffset: 256,43,341
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FireDelay: 5
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FireDelay: 5
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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TakeCover:
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TakeCover:
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ProneOffset: 180,0,-200
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ProneOffset: 180,0,-200
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WithInfantryBody:
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WithInfantryBody:
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@@ -119,6 +131,10 @@ E4:
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LocalOffset: 341,0,256
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LocalOffset: 341,0,256
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FireDelay: 3
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FireDelay: 3
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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TakeCover:
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TakeCover:
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ProneOffset: 190,0,-198
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ProneOffset: 190,0,-198
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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@@ -153,6 +169,10 @@ E5:
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LocalOffset: 341,0,256
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LocalOffset: 341,0,256
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FireDelay: 3
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FireDelay: 3
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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TakeCover:
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TakeCover:
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ProneOffset: 190,0,-190
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ProneOffset: 190,0,-190
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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@@ -210,14 +230,10 @@ RMBO:
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Mobile:
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Mobile:
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Speed: 68
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Speed: 68
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Voice: Move
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Guard:
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Voice: Move
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Health:
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Health:
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HP: 15000
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HP: 15000
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Passenger:
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Passenger:
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CustomPipType: red
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CustomPipType: red
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Voice: Move
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 6c0
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AutoTarget:
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AutoTarget:
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@@ -227,10 +243,6 @@ RMBO:
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Voice: Demolish
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Voice: Demolish
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Armament:
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Armament:
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Weapon: Sniper
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Weapon: Sniper
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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DefaultAttackSequence: shoot
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IdleSequences: idle1,idle2,idle3
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IdleSequences: idle1,idle2,idle3
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@@ -24,6 +24,10 @@ BOAT:
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Armament:
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Armament:
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Weapon: BoatMissile
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Weapon: BoatMissile
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LocalOffset: 85,-85,0, 85,85,0
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LocalOffset: 85,-85,0, 85,85,0
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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AttackTDGunboatTurreted:
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AttackTDGunboatTurreted:
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-QuantizeFacingsFromSequence:
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-QuantizeFacingsFromSequence:
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BodyOrientation:
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BodyOrientation:
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@@ -79,6 +83,7 @@ LST:
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Cargo:
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Cargo:
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Types: disabled
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Types: disabled
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MaxWeight: 5
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MaxWeight: 5
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UnloadVoice: Unload
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PassengerFacing: 0
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PassengerFacing: 0
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LoadingCondition: notmobile
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LoadingCondition: notmobile
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RejectsOrders:
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RejectsOrders:
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@@ -29,6 +29,7 @@ MCV:
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Facing: 432
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Facing: 432
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TransformSounds: constru2.aud, hvydoor1.aud
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TransformSounds: constru2.aud, hvydoor1.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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NoTransformNotification: BuildingCannotPlaceAudio
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Voice: Unload
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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RequiredForShortGame: true
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BaseBuilding:
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BaseBuilding:
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@@ -152,6 +153,10 @@ APC:
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RevokeDelay: 18
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RevokeDelay: 18
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RevokeOnNewTarget: False
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RevokeOnNewTarget: False
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RevokeAll: True
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RevokeAll: True
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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AttackTurreted:
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AttackTurreted:
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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@@ -162,6 +167,7 @@ APC:
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Cargo:
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Cargo:
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Types: Infantry
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Types: Infantry
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MaxWeight: 5
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MaxWeight: 5
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UnloadVoice: Unload
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LoadingCondition: notmobile
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LoadingCondition: notmobile
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Explodes:
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Explodes:
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Weapon: UnitExplodeBig
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Weapon: UnitExplodeBig
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@@ -205,6 +211,9 @@ ARTY:
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AttackFrontal:
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AttackFrontal:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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ForceFireIgnoresActors: True
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Voice: Attack
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AttackMove:
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Voice: Attack
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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AutoTarget:
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AutoTarget:
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InitialStanceAI: Defend
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InitialStanceAI: Defend
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@@ -249,6 +258,9 @@ FTNK:
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LocalOffset: 512,128,42, 512,-128,42
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LocalOffset: 512,128,42, 512,-128,42
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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Explodes:
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Explodes:
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Weapon: FlametankExplode
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Weapon: FlametankExplode
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@@ -292,6 +304,10 @@ BGGY:
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Weapon: MachineGun
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Weapon: MachineGun
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LocalOffset: 171,0,43
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LocalOffset: 171,0,43
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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AttackTurreted:
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AttackTurreted:
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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@@ -333,6 +349,9 @@ BIKE:
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LocalOffset: -128, -170, 170, -128, 170, 170
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LocalOffset: -128, -170, 170, -128, 170, 170
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LocalYaw: 100, -100
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LocalYaw: 100, -100
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: BIKE.Husk
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Actor: BIKE.Husk
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OwnerType: InternalName
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OwnerType: InternalName
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@@ -372,6 +391,10 @@ JEEP:
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Weapon: MachineGunH
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Weapon: MachineGunH
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LocalOffset: 171,0,85
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LocalOffset: 171,0,85
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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AttackTurreted:
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AttackTurreted:
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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@@ -415,6 +438,10 @@ LTNK:
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RecoilRecovery: 17
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RecoilRecovery: 17
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LocalOffset: 720,0,90
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LocalOffset: 720,0,90
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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AttackTurreted:
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AttackTurreted:
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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@@ -457,6 +484,10 @@ MTNK:
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RecoilRecovery: 26
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RecoilRecovery: 26
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LocalOffset: 768,0,90
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LocalOffset: 768,0,90
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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AttackTurreted:
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AttackTurreted:
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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@@ -514,6 +545,10 @@ HTNK:
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LocalYaw: -100, 100
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LocalYaw: -100, 100
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Recoil: 10
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Recoil: 10
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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AttackTurreted:
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AttackTurreted:
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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ChangesHealth:
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ChangesHealth:
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@@ -571,6 +606,9 @@ MSAM:
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AttackFrontal:
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AttackFrontal:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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ForceFireIgnoresActors: True
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Voice: Attack
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AttackMove:
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Voice: Attack
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WithSpriteTurret:
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WithSpriteTurret:
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Explodes:
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Explodes:
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Weapon: UnitExplodeMech
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Weapon: UnitExplodeMech
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@@ -685,6 +723,9 @@ STNK:
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Weapon: 227mm.stnkAA
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Weapon: 227mm.stnkAA
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LocalOffset: 213,43,128, 213,-43,128
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LocalOffset: 213,43,128, 213,-43,128
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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AttackMove:
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Voice: Attack
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AutoTarget:
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AutoTarget:
|
||||||
InitialStance: HoldFire
|
InitialStance: HoldFire
|
||||||
InitialStanceAI: ReturnFire
|
InitialStanceAI: ReturnFire
|
||||||
|
|||||||
Reference in New Issue
Block a user