Use C&C world tooltips in RA and D2K. Fixes #2382.

This commit is contained in:
Paul Chote
2013-07-28 19:53:12 +12:00
parent 9be6f3f29d
commit 0e37c99521
9 changed files with 67 additions and 110 deletions

View File

@@ -413,7 +413,6 @@
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
<Compile Include="Widgets\SupportPowerBinWidget.cs" />
<Compile Include="Widgets\WorldCommandWidget.cs" />
<Compile Include="Widgets\WorldTooltipWidget.cs" />
<Compile Include="World\ChooseBuildTabOnSelect.cs" />
<Compile Include="World\DebugOverlay.cs" />
<Compile Include="World\ResourceClaim.cs" />
@@ -462,6 +461,7 @@
<Compile Include="MPStartUnits.cs" />
<Compile Include="Orders\SetChronoTankDestination.cs" />
<Compile Include="Effects\FrozenActorProxy.cs" />
<Compile Include="Widgets\Logic\WorldTooltipLogic.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -0,0 +1,78 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class WorldTooltipLogic
{
[ObjectCreator.UseCtor]
public WorldTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, ViewportControllerWidget viewport)
{
widget.IsVisible = () => viewport.TooltipType != WorldTooltipType.None;
var label = widget.Get<LabelWidget>("LABEL");
var flag = widget.Get<ImageWidget>("FLAG");
var owner = widget.Get<LabelWidget>("OWNER");
var font = Game.Renderer.Fonts[label.Font];
var ownerFont = Game.Renderer.Fonts[owner.Font];
var cachedWidth = 0;
var labelText = "";
var showOwner = false;
var flagRace = "";
var ownerName = "";
var ownerColor = Color.White;
var singleHeight = widget.Get("SINGLE_HEIGHT").Bounds.Height;
var doubleHeight = widget.Get("DOUBLE_HEIGHT").Bounds.Height;
tooltipContainer.BeforeRender = () =>
{
if (viewport == null || viewport.TooltipType == WorldTooltipType.None)
return;
labelText = viewport.TooltipType == WorldTooltipType.Unexplored ? "Unexplored Terrain" :
viewport.ActorTooltip.Name();
var textWidth = font.Measure(labelText).X;
if (textWidth != cachedWidth)
{
label.Bounds.Width = textWidth;
widget.Bounds.Width = 2*label.Bounds.X + textWidth;
}
var o = viewport.ActorTooltip != null ? viewport.ActorTooltip.Owner() : null;
showOwner = viewport.TooltipType == WorldTooltipType.Actor && o != null && !o.NonCombatant;
if (showOwner)
{
flagRace = o.Country.Race;
ownerName = o.PlayerName;
ownerColor = o.Color.RGB;
widget.Bounds.Height = doubleHeight;
widget.Bounds.Width = Math.Max(widget.Bounds.Width,
owner.Bounds.X + ownerFont.Measure(ownerName).X + label.Bounds.X);
}
else
widget.Bounds.Height = singleHeight;
};
label.GetText = () => labelText;
flag.IsVisible = () => showOwner;
flag.GetImageCollection = () => "flags";
flag.GetImageName = () => flagRace;
owner.IsVisible = () => showOwner;
owner.GetText = () => ownerName;
owner.GetColor = () => ownerColor;
}
}
}

View File

@@ -1,94 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Widgets;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Widgets
{
public class WorldTooltipWidget : Widget
{
public int TooltipDelay = 10;
readonly World world;
[ObjectCreator.UseCtor]
public WorldTooltipWidget(World world) { this.world = world; }
public override void Draw()
{
if (Viewport.TicksSinceLastMove < TooltipDelay || world == null)
return;
var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos);
if (!world.Map.IsInMap(cell))
return;
if (world.ShroudObscures(cell))
{
var utext = "Unexplored Terrain";
var usz = Game.Renderer.Fonts["Bold"].Measure(utext) + new int2(20, 24);
WidgetUtils.DrawPanel("dialog4", Rectangle.FromLTRB(
Viewport.LastMousePos.X + 20, Viewport.LastMousePos.Y + 20,
Viewport.LastMousePos.X + usz.X + 20, Viewport.LastMousePos.Y + usz.Y + 20));
Game.Renderer.Fonts["Bold"].DrawText(utext,
new float2(Viewport.LastMousePos.X + 30, Viewport.LastMousePos.Y + 30), Color.White);
return;
}
var actor = world.FindUnitsAtMouse(Viewport.LastMousePos).FirstOrDefault();
if (actor == null)
return;
var itt = actor.TraitsImplementing<IToolTip>().FirstOrDefault();
if (itt == null)
return;
var owner = itt.Owner();
var nameText = itt.Name();
var ownerText = !owner.NonCombatant ? owner.PlayerName : "";
var stanceText = (world.LocalPlayer != null && owner != actor.World.LocalPlayer
&& !owner.NonCombatant) ? " ({0})".F(itt.Stance()) : "";
var nameSize = Game.Renderer.Fonts["Bold"].Measure(nameText);
var ownerSize = Game.Renderer.Fonts["Regular"].Measure(ownerText);
var stanceSize = Game.Renderer.Fonts["Regular"].Measure(stanceText);
var panelSize = new int2(Math.Max(nameSize.X, ownerSize.X + stanceSize.X + 35) + 20, nameSize.Y + 24);
if (ownerText != "") panelSize.Y += ownerSize.Y + 2;
WidgetUtils.DrawPanel("dialog4", Rectangle.FromLTRB(
Viewport.LastMousePos.X + 20, Viewport.LastMousePos.Y + 20,
Viewport.LastMousePos.X + panelSize.X + 20, Viewport.LastMousePos.Y + panelSize.Y + 20));
Game.Renderer.Fonts["Bold"].DrawText(nameText,
new float2(Viewport.LastMousePos.X + 30, Viewport.LastMousePos.Y + 30), Color.White);
if (ownerText != "")
{
Game.Renderer.Fonts["Regular"].DrawText(ownerText,
new float2(Viewport.LastMousePos.X + 65, Viewport.LastMousePos.Y + 50), actor.Owner.Color.RGB);
Game.Renderer.Fonts["Regular"].DrawText(stanceText,
new float2(Viewport.LastMousePos.X + 65 + ownerSize.X, Viewport.LastMousePos.Y + 50), Color.White);
WidgetUtils.DrawRGBA(
ChromeProvider.GetImage("flags", actor.Owner.Country.Race),
new float2(Viewport.LastMousePos.X + 30, Viewport.LastMousePos.Y + 50));
}
}
}
}