Move DetectCloaked to Mods.Common
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@@ -135,6 +135,7 @@
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<Compile Include="Traits\Buildings\RepairsUnits.cs" />
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<Compile Include="Traits\Buildings\FootprintUtils.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\GainsExperience.cs" />
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<Compile Include="Traits\GivesBounty.cs" />
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<Compile Include="Traits\GivesExperience.cs" />
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@@ -10,10 +10,10 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Actor can reveal Cloak actors in a specified range.")]
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class DetectCloakedInfo : TraitInfo<DetectCloaked>
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public class DetectCloakedInfo : TraitInfo<DetectCloaked>
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{
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[Desc("Specific cloak classifications I can reveal.")]
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public readonly string[] CloakTypes = { "Cloak" };
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@@ -22,5 +22,5 @@ namespace OpenRA.Mods.RA
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public readonly int Range = 5;
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}
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class DetectCloaked { }
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public class DetectCloaked { }
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}
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@@ -170,7 +170,6 @@
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<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
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<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Traits\DemoTruck.cs" />
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<Compile Include="DetectCloaked.cs" />
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<Compile Include="Effects\GpsDot.cs" />
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<Compile Include="Effects\Parachute.cs" />
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<Compile Include="Effects\RepairIndicator.cs" />
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@@ -12,6 +12,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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