Merge pull request #10802 from Mailaender/exit-sprite-checks

Added exit codes to CheckSequenceSprites
This commit is contained in:
Paul Chote
2016-02-27 13:36:53 +00:00

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@@ -29,7 +29,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
modData.SpriteSequenceLoader.OnMissingSpriteError = s => Console.WriteLine("\t" + s);
var failed = false;
modData.SpriteSequenceLoader.OnMissingSpriteError = s => { Console.WriteLine("\t" + s); failed = true; };
foreach (var t in modData.Manifest.TileSets)
{
@@ -40,6 +42,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
foreach (var n in nodes)
modData.SpriteSequenceLoader.ParseSequences(modData, ts, sc, n);
}
if (failed)
Environment.Exit(1);
}
}
}