Merge pull request #10802 from Mailaender/exit-sprite-checks
Added exit codes to CheckSequenceSprites
This commit is contained in:
@@ -29,7 +29,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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{
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// HACK: The engine code assumes that Game.modData is set.
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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Game.ModData = modData;
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modData.SpriteSequenceLoader.OnMissingSpriteError = s => Console.WriteLine("\t" + s);
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var failed = false;
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modData.SpriteSequenceLoader.OnMissingSpriteError = s => { Console.WriteLine("\t" + s); failed = true; };
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foreach (var t in modData.Manifest.TileSets)
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foreach (var t in modData.Manifest.TileSets)
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{
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{
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@@ -40,6 +42,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
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foreach (var n in nodes)
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foreach (var n in nodes)
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modData.SpriteSequenceLoader.ParseSequences(modData, ts, sc, n);
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modData.SpriteSequenceLoader.ParseSequences(modData, ts, sc, n);
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}
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}
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if (failed)
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Environment.Exit(1);
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}
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}
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}
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}
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}
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}
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