Merge pull request #12110 from reaperrr/fix-laserzap

Fix LaserZap not being removed if HitAnim is not defined
This commit is contained in:
abcdefg30
2016-09-26 14:50:43 +02:00
committed by GitHub

View File

@@ -86,6 +86,8 @@ namespace OpenRA.Mods.Common.Projectiles
{
if (hitanim != null)
hitanim.PlayThen(info.HitAnimSequence, () => animationComplete = true);
else
animationComplete = true;
args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
doneDamage = true;