Made Effect, Resource and Smudge warheads return 0% effective against actors.
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@@ -29,7 +29,7 @@ namespace OpenRA.GameRules
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public abstract void DoImpact(Target target, Actor firedBy, float firepowerModifier);
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public abstract float EffectivenessAgainst(ActorInfo ai);
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public virtual float EffectivenessAgainst(ActorInfo ai) { return 0f; }
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public bool IsValidAgainst(Target target, World world, Actor firedBy)
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{
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