Made Effect, Resource and Smudge warheads return 0% effective against actors.
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@@ -29,7 +29,7 @@ namespace OpenRA.GameRules
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public abstract void DoImpact(Target target, Actor firedBy, float firepowerModifier);
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public abstract float EffectivenessAgainst(ActorInfo ai);
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public virtual float EffectivenessAgainst(ActorInfo ai) { return 0f; }
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public bool IsValidAgainst(Target target, World world, Actor firedBy)
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{
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@@ -95,8 +95,6 @@ namespace OpenRA.Mods.RA
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Sound.Play(ImpactSound, pos);
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}
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public override float EffectivenessAgainst(ActorInfo ai) { return 1f; }
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public bool IsValidImpact(WPos pos, Actor firedBy)
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{
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var world = firedBy.World;
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@@ -60,7 +60,5 @@ namespace OpenRA.Mods.RA
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}
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}
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}
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public override float EffectivenessAgainst(ActorInfo ai) { return 1f; }
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}
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}
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@@ -41,7 +41,5 @@ namespace OpenRA.Mods.RA
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foreach (var cell in allCells)
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resLayer.Destroy(cell);
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}
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public override float EffectivenessAgainst(ActorInfo ai) { return 1f; }
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}
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}
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@@ -52,7 +52,5 @@ namespace OpenRA.Mods.RA
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smudgeLayer.AddSmudge(sc);
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}
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}
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public override float EffectivenessAgainst(ActorInfo ai) { return 1f; }
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}
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}
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