Make walls not contribute to allied building check

This commit is contained in:
Scott_NZ
2012-08-17 17:48:47 +12:00
parent dfc6304efa
commit 0f14263b82

View File

@@ -180,7 +180,7 @@ namespace OpenRA.Mods.RA.Missions
{
MissionFailed("Einstein was killed.");
}
else if (!world.Actors.Any(a => a.IsInWorld && a.HasTrait<Building>() && a.Owner == allies2))
else if (!world.Actors.Any(a => a.IsInWorld && a.HasTrait<Building>() && !a.HasTrait<Wall>() && a.Owner == allies2))
{
MissionFailed("The Allied reinforcements have been defeated.");
}