Make walls not contribute to allied building check
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@@ -180,7 +180,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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MissionFailed("Einstein was killed.");
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}
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else if (!world.Actors.Any(a => a.IsInWorld && a.HasTrait<Building>() && a.Owner == allies2))
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else if (!world.Actors.Any(a => a.IsInWorld && a.HasTrait<Building>() && !a.HasTrait<Wall>() && a.Owner == allies2))
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{
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MissionFailed("The Allied reinforcements have been defeated.");
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}
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