don't require InfDeath for Explodes

closes #5336
This commit is contained in:
Matthias Mailänder
2014-05-17 16:31:08 +02:00
parent 83034845ef
commit 0f15274151

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
public readonly string EmptyWeapon = "UnitExplode";
public readonly int Chance = 100;
public readonly string[] InfDeath = { };
public readonly string[] InfDeath = null;
public object Create(ActorInitializer init) { return new Explodes(this); }
}