Merge pull request #12782 from abcdefg30/paraCrash
Fix airstrikes and paratroopers crashing missions
This commit is contained in:
@@ -46,23 +46,3 @@ OLDLST:
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RejectsOrders:
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Cargo:
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Types: disabled
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeTime: 120
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SquadSize: 3
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QuantizedFacings: 8
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSpeechNotification: AirstrikeReady
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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IncomingSpeechNotification: EnemyPlanesApproaching
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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@@ -82,23 +82,3 @@ HQ:
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-AirstrikePower:
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Buildable:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeTime: 120
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SquadSize: 3
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QuantizedFacings: 8
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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InsufficientPowerSound: nopower1.aud
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IncomingSound: enemya.aud
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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@@ -156,21 +156,5 @@ MoneyCrate:
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UseCashTick: yes
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeTime: 120
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SquadSize: 1
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QuantizedFacings: 8
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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InsufficientPowerSound: nopower1.aud
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IncomingSound: enemya.aud
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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@@ -124,21 +124,5 @@ FTNK:
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Prerequisites: ~disabled
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeTime: 120
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SquadSize: 1
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QuantizedFacings: 8
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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InsufficientPowerSound: nopower1.aud
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IncomingSound: enemya.aud
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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@@ -123,23 +123,3 @@ HQ:
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-AirstrikePower:
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Buildable:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeTime: 120
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SquadSize: 3
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QuantizedFacings: 8
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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InsufficientPowerSound: nopower1.aud
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IncomingSound: enemya.aud
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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@@ -139,24 +139,8 @@ A10.IN:
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Weapon: Napalm.in
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeTime: 120
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SquadSize: 3
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QuantizedFacings: 8
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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InsufficientPowerSound: nopower1.aud
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IncomingSound: enemya.aud
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UnitType: a10.in
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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FACT.IN:
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Inherits: FACT
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@@ -156,24 +156,8 @@ A10.IN:
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Weapon: Napalm.in
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeTime: 120
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SquadSize: 3
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QuantizedFacings: 8
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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InsufficientPowerSound: nopower1.aud
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IncomingSound: enemya.aud
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UnitType: a10.in
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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BOAT:
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Health:
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@@ -26,3 +26,26 @@ Player:
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 5000
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeTime: 120
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SquadSize: 3
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QuantizedFacings: 8
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSpeechNotification: AirstrikeReady
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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IncomingSpeechNotification: EnemyPlanesApproaching
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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ArrowSequence: arrow
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ClockSequence: clock
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CircleSequence: circles
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@@ -108,14 +108,11 @@ E7:
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-AnnounceOnKill:
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powerproxy.paratroopers:
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AlwaysVisible:
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ParatroopersPower:
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DisplayBeacon: false
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DropItems: E1,E1,E2,E3,E4
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powerproxy.parazombies:
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AlwaysVisible:
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Inherits: powerproxy.paratroopers
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ParatroopersPower:
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DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE
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QuantizedFacings: 8
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DisplayBeacon: false
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@@ -202,11 +202,11 @@ Camera.SAM:
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Range: 2c0
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powerproxy.paras1:
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AlwaysVisible:
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Inherits: powerproxy.paratroopers
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ParatroopersPower:
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DropItems: E1,E1,E1,E2,3TNK
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powerproxy.paras2:
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AlwaysVisible:
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Inherits: powerproxy.paratroopers
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ParatroopersPower:
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DropItems: E1,E1,E1,E2,E2
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@@ -9,17 +9,15 @@ World:
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Briefing: INCOMING REPORT:\n\nCommander! The Soviets have rendered us useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n
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SovietSquad:
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AlwaysVisible:
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Inherits: powerproxy.paratroopers
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ParatroopersPower:
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DropItems: E1,E1,E2,E4,E4
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QuantizedFacings: 8
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DisplayBeacon: false
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SovietPlatoonUnits:
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AlwaysVisible:
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Inherits: powerproxy.paratroopers
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ParatroopersPower:
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DropItems: E1,E1,E2,E4,E4,E1,E1,E2,E4,E4
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QuantizedFacings: 8
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DisplayBeacon: false
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MINV:
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@@ -290,6 +290,9 @@ powerproxy.parabombs:
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DisplayBeacon: True
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BeaconPoster: pbmbicon
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CameraActor: camera
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ArrowSequence: arrow
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ClockSequence: clock
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CircleSequence: circles
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powerproxy.sonarpulse:
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AlwaysVisible:
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@@ -319,6 +322,9 @@ powerproxy.paratroopers:
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CameraActor: camera.paradrop
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DisplayBeacon: true
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BeaconPoster: pinficon
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ArrowSequence: arrow
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ClockSequence: clock
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CircleSequence: circles
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barracks.upgraded:
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AlwaysVisible:
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