Fix StyleCop nits in Mods.TS.

This commit is contained in:
Paul Chote
2014-12-14 17:13:23 +13:00
parent 4504df1de9
commit 0f332472f1
3 changed files with 12 additions and 12 deletions

View File

@@ -8,10 +8,10 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
@@ -36,11 +36,11 @@ namespace OpenRA.Mods.TS.UtilityCommands
var terrainTypes = new Dictionary<int, string>()
{
{ 1, "Clear" }, // Desert sand(?)
{ 5, "Road" }, // Paved road
{ 6, "Rail" }, // Monorail track
{ 7, "Impassable" }, // Building
{ 9, "Water" }, // Deep water(?)
{ 1, "Clear" }, // Desert sand(?)
{ 5, "Road" }, // Paved road
{ 6, "Rail" }, // Monorail track
{ 7, "Impassable" }, // Building
{ 9, "Water" }, // Deep water(?)
{ 10, "Water" }, // Shallow water
{ 11, "Road" }, // Paved road (again?)
{ 12, "DirtRoad" }, // Dirt road
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
// Loop over template sets
try
{
for (var tilesetGroupIndex = 0; ; tilesetGroupIndex++)
for (var tilesetGroupIndex = 0;; tilesetGroupIndex++)
{
var section = file.GetSection("TileSet{0:D4}".F(tilesetGroupIndex));