Fix StyleCop nits in Mods.TS.

This commit is contained in:
Paul Chote
2014-12-14 17:13:23 +13:00
parent 4504df1de9
commit 0f332472f1
3 changed files with 12 additions and 12 deletions

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var voxel = VoxelProvider.GetVoxel(image, "idle");
yield return new VoxelAnimation(voxel, () => WVec.Zero,
() => new[]{ body.QuantizeOrientation(orientation, facings) },
() => new[] { body.QuantizeOrientation(orientation, facings) },
() => false, () => 0);
}
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA.Render
var idleVoxel = VoxelProvider.GetVoxel(rv.Image, info.IdleSequence);
rv.Add(new VoxelAnimation(idleVoxel, () => WVec.Zero,
() => new[]{ body.QuantizeOrientation(self, self.Orientation) },
() => new[] { body.QuantizeOrientation(self, self.Orientation) },
() => Docked,
() => 0));
@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA.Render
var unloadVoxel = VoxelProvider.GetVoxel(rv.Image, info.UnloadSequence);
rv.Add(new VoxelAnimation(unloadVoxel, () => WVec.Zero,
() => new[]{ body.QuantizeOrientation(self, self.Orientation) },
() => new[] { body.QuantizeOrientation(self, self.Orientation) },
() => !Docked,
() => 0));
}

View File

@@ -41,12 +41,12 @@ namespace OpenRA.Mods.RA.Render
var voxel = VoxelProvider.GetVoxel(rv.Image, "idle");
frames = voxel.Frames;
rv.Add(new VoxelAnimation(voxel, () => WVec.Zero,
() => new[]{ body.QuantizeOrientation(self, self.Orientation) },
() => new[] { body.QuantizeOrientation(self, self.Orientation) },
() => false, () => frame));
// Selection size
var rvi = self.Info.Traits.Get<RenderVoxelsInfo>();
var s = (int)(rvi.Scale*voxel.Size.Aggregate(Math.Max));
var s = (int)(rvi.Scale * voxel.Size.Aggregate(Math.Max));
size = new int2(s, s);
}

View File

@@ -8,10 +8,10 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
@@ -36,11 +36,11 @@ namespace OpenRA.Mods.TS.UtilityCommands
var terrainTypes = new Dictionary<int, string>()
{
{ 1, "Clear" }, // Desert sand(?)
{ 5, "Road" }, // Paved road
{ 6, "Rail" }, // Monorail track
{ 7, "Impassable" }, // Building
{ 9, "Water" }, // Deep water(?)
{ 1, "Clear" }, // Desert sand(?)
{ 5, "Road" }, // Paved road
{ 6, "Rail" }, // Monorail track
{ 7, "Impassable" }, // Building
{ 9, "Water" }, // Deep water(?)
{ 10, "Water" }, // Shallow water
{ 11, "Road" }, // Paved road (again?)
{ 12, "DirtRoad" }, // Dirt road
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
// Loop over template sets
try
{
for (var tilesetGroupIndex = 0; ; tilesetGroupIndex++)
for (var tilesetGroupIndex = 0;; tilesetGroupIndex++)
{
var section = file.GetSection("TileSet{0:D4}".F(tilesetGroupIndex));