Files
OpenRA/OpenRA.Mods.TS/Traits/Render/WithVoxelUnloadBody.cs
2014-12-14 17:13:23 +13:00

74 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
public class WithVoxelUnloadBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
{
[Desc("Voxel sequence name to use when docked to a refinery.")]
public readonly string UnloadSequence = "unload";
[Desc("Voxel sequence name to use when undocked from a refinery.")]
public readonly string IdleSequence = "idle";
public object Create(ActorInitializer init) { return new WithVoxelUnloadBody(init.self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
{
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var voxel = VoxelProvider.GetVoxel(image, "idle");
yield return new VoxelAnimation(voxel, () => WVec.Zero,
() => new[] { body.QuantizeOrientation(orientation, facings) },
() => false, () => 0);
}
public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; }
}
public class WithVoxelUnloadBody : IAutoSelectionSize
{
public bool Docked;
readonly int2 size;
public WithVoxelUnloadBody(Actor self, WithVoxelUnloadBodyInfo info)
{
var body = self.Trait<IBodyOrientation>();
var rv = self.Trait<RenderVoxels>();
var idleVoxel = VoxelProvider.GetVoxel(rv.Image, info.IdleSequence);
rv.Add(new VoxelAnimation(idleVoxel, () => WVec.Zero,
() => new[] { body.QuantizeOrientation(self, self.Orientation) },
() => Docked,
() => 0));
// Selection size
var rvi = self.Info.Traits.Get<RenderVoxelsInfo>();
var s = (int)(rvi.Scale * idleVoxel.Size.Aggregate(Math.Max));
size = new int2(s, s);
var unloadVoxel = VoxelProvider.GetVoxel(rv.Image, info.UnloadSequence);
rv.Add(new VoxelAnimation(unloadVoxel, () => WVec.Zero,
() => new[] { body.QuantizeOrientation(self, self.Orientation) },
() => !Docked,
() => 0));
}
public int2 SelectionSize(Actor self) { return size; }
}
}