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@@ -15,32 +15,53 @@ MNLY
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[V2RL]
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Description=V2 Rocket
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Traits=Unit, Mobile, AttackBase, RenderUnitReload
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Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget
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Voice=VehicleVoice
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LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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[1TNK]
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Description=Light Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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Recoil=2
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Voice=VehicleVoice
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LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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[2TNK]
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Description=Medium Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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Recoil=3
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Voice=VehicleVoice
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LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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[3TNK]
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Description=Heavy Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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Recoil=3
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Voice=VehicleVoice
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LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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[4TNK]
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Description=Mammoth Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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Voice=VehicleVoice
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LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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[ARTY]
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Description=Artillery
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Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget
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Voice=VehicleVoice
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LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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[JEEP]
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Description=Ranger
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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PrimaryOffset=0,0,0,-2
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MuzzleFlash=yes
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Voice=VehicleVoice
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LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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[APC]
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Description=Armored Personnel Carrier
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Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget
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PrimaryOffset=0,0,0,-4
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MuzzleFlash=yes
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Voice=VehicleVoice
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LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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;; non-combat vehicles
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[MRJ]
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Description=Radar Jammer
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Traits=Unit, Mobile, RenderUnitSpinner
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@@ -55,11 +76,6 @@ PrimaryOffset=0,6,0,-3
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
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[ARTY]
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Description=Artillery
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Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes
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Voice=VehicleVoice
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LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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[HARV]
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Description=Ore Truck
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Traits=Harvester, Unit, Mobile, RenderUnit
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@@ -72,20 +88,6 @@ Traits=Unit, Mobile, McvDeploy, RenderUnit
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Deploys into another Construction Yard.\n Unarmed
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[JEEP]
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Description=Ranger
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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PrimaryOffset=0,0,0,-2
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MuzzleFlash=yes
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Voice=VehicleVoice
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LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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[APC]
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Description=Armored Personnel Carrier
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Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash
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PrimaryOffset=0,0,0,-4
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MuzzleFlash=yes
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Voice=VehicleVoice
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LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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[MNLY]
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Description=Minelayer
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Traits=Unit, Mobile, RenderUnit, Minelayer
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@@ -114,14 +116,14 @@ LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n
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Description=Destroyer
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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PrimaryOffset=0,-8,0,-3
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LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
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[CA]
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Description=Cruiser
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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PrimaryOffset=0,17,0,-2
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SecondaryOffset=0,-17,0,-2
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LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
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@@ -135,7 +137,7 @@ LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unar
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Description=Gunboat
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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PrimaryOffset=0,-6,0,-1
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LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
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@@ -247,18 +249,11 @@ InitialFacing=224
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LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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[FTUR]
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Description=Flame Turret
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Traits=Building, RenderBuilding
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Traits=Building, RenderBuilding, AttackTurreted, AutoTarget
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
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[GAP]
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Description=Gap Generator
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Traits=Building, RenderBuilding
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Dimensions=1,2
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Footprint=_ x
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SelectionPriority=3
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LongDesc=Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed
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[SAM]
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Description=SAM Site
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget
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@@ -266,6 +261,7 @@ Dimensions=2,1
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Footprint=xx
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SelectionPriority=3
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LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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[MSLO]
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Description=Missile Silo
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Traits=Building, RenderBuilding
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@@ -287,7 +283,13 @@ Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Teleports a group of units from one place \nto another, for a limited time.\n Special Ability: Chronoshift
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[GAP]
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Description=Gap Generator
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Traits=Building, RenderBuilding
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Dimensions=1,2
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Footprint=_ x
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SelectionPriority=3
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LongDesc=Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed
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[BuildingTypes]
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@@ -531,26 +533,26 @@ MEDI
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Description=Attack Dog
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BuiltAt=KENN
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Voice=DogVoice
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Traits=Unit, Mobile, RenderInfantry, Infantry
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Traits=Unit, Mobile, RenderInfantry, Infantry, AutoTarget
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LongDesc=Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
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[E1]
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Description=Rifle Infantry
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry, AutoTarget
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LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
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[E2]
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Description=Grenadier
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry, AutoTarget
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FireDelay=15
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PrimaryOffset=0,0,0,-13
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LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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[E3]
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Description=Rocket Soldier
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry, AutoTarget
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PrimaryOffset=0,0,0,-13
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LongDesc=Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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[E4]
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Description=Flamethrower
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry, AutoTarget
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FireDelay=8
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LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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[E6]
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@@ -571,12 +573,12 @@ LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\
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[E7]
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Description=Tanya
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Voice=TanyaVoice
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry, AutoTarget
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LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
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[MEDI]
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Description=Medic
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Voice=MedicVoice
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, Infantry, AutoTarget
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LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
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